Lupines
Lupins are wolf-headed humanoids who can transform into wolves. While this sometimes confuses others into mistaking a lupin for a werewolf, these humanoids are not lycanthropes. In fact, most detest werewolves and hunt them mercilessly. The race isn’t numerous or widespread, and lupines tend to live in secluded communities. They are very protective of their families and friends, and the communities they form tend to be strict and lawful. In their homeland, lupins are most plentiful in southern forests and plainlands, where it is believed they originated, but have since spread throughout the rest of the world. While most of lupin society is upstanding and trustworthy, as with any group there are some violent and aggressive members. These evil, loner lupin occasionally form into packs that raid the countryside and prey upon the just and kind. Thankfully, lupins are generally civilized and loyal, and most are quick to hunt down and punish their feral kin for their foul deeds.
Originally called Rouvrouges to avoid copy right issues with wizards of the coast “we will henceforth call them by their proper Dungeon and Dragones name, this original work I claim no overseerships of, property belongs to wizards of the coast all rights reserved as noted. Other parts not subject to copyright begin after we cite the original material. After this demarcation in the sand the copy rite is null and void and content is solely for use with the world of myth and any other attempts to take owner are in violation of copyright of the World of Myth.
Original Copyright Wizards of the Coast “Dragon Magazine #325”, 2004 authored by Micheal Phillips. Pg 84 thru 90.
According to the work of Micheal Phillips: “Lupins exist at the crux of a duality, torn between two commonly believed mythological beginnings. Most of these dog-headed humanoids rarely ponder this subject, living their lives in the comforts of their individual families, saving such speculation for the quiet times of their infirm years.”
(Wizard of the Coast, Copy-right ends here.) and we return to our regularly scheduled program.
Unknown to the modern-day lupins, both werewolf and lupins share a common ancestor, the werewolf, this is ancient knowledge that was lost to modern Lupins and therefore not known to them. The reason they resemble a werewolf in its hybrid form, are because they used to be werewolf’s, but during the long and storied history of the lupin they gained mastery over their shape-shifting and transitioned from a werewolf that had no control to its form, to a Lupin that has full control over their shape shifting. For most lupins they can assume their hybrid Lupin shape with a standard action, and as swift action return to human form. Most lupins can do this a number of times per day equal to their CON bonus modifier.
The exact mechanism and the origins of how the change occurred is hazy but it’s believed something to the effect of having a werewolf over-exposed to the light of the full-moon with no constraints or hinderances (this would only occur on remote chances, locations, and times) These few imperfect transitions set the stage for the werewolves of the past to stop being Lupins, and the Lupins now in control of their change they ceased to be werewolves. Lupin history has yet to re-discover this ancient secret. Lupins have a racial and deep hatred for were-wolves specifically and all were-creatures, who they hunt and destroy with no quarter-given. Lawful in their nature to a fault, most Lupins are Lawful-Good or Lawful-Neutral, and while 80% of the population follows this there are some renegades out there making the other 20% of evil alignments, these individuals are rouge’s and hunted down mercilessly by the lawful of their kin.
Lupine society is broken down into individual packs of approximately 5 to 10 Lupins plus an amount of puppies that are present, this forms the smallest unit of their society. A group of individual packs were members of a larger unit known as a community, and several communities (roughly 10 to 12) would band together to form a tribe, which was the largest living unit among Lupines. Each community held an election ever 5 years and democratically, voted for its leader every 5 years. Each member of the tribe got a vote, puppies did not vote in the elections, or lupins that had not passed their coming of age ritual, they were not allowed to vote until they did.
Lupins have humanoid physiology, bipedal with two hands, however they hit adulthood at 16 years of age rather than 18 years like a human. Their body fur colors tended towards monochromatic, ranging from light grey to every shade of brown and black, some were brick red and others golden yellow. There were some rare individuals that were white coated this was a very rare and uncommon site.
+5 Racial bonus to spot any opposed individuals that are disguised,
+2 racial bonus to all tracking rolls,
+5 for a were-creature of any type.
-2 on all saves Vs gas or odors.
Expert rider: lupine always consider ride a class skill; lupins tent to favor strong mounts.
+2 Damage against any were-creatures.
+2 to and listen or spot checks.
Lupins follow religious of other races.
Hunting a were-creature is considered a great honor amongst their kind.
They actively hunt and destroy goblins or goblinoids.
Whenever a where creature is found they form a Gruff, which is a specialized hunting unit with other members across tribes lines to hunt the abomination.
Lupins age like humans, but they tend to be slightly taller and heavier than typical humans.
Lupins are defined by their class levels—they do not have racial Hit Dice. All lupins have the following racial traits.
Ability Scores: +2 Str, +2 Wis, –2 Int. Rougarous are strong and alert, but simplistic.
Size: Medium. Lupins are Medium creatures.
Speed: Lupins have a base speed of 30 feet.
Senses: Lupins have low-light vision and the scent special ability.
Originally called Rouvrouges to avoid copy right issues with wizards of the coast “we will henceforth call them by their proper Dungeon and Dragones name, this original work I claim no overseerships of, property belongs to wizards of the coast all rights reserved as noted. Other parts not subject to copyright begin after we cite the original material. After this demarcation in the sand the copy rite is null and void and content is solely for use with the world of myth and any other attempts to take owner are in violation of copyright of the World of Myth.
Original Copyright Wizards of the Coast “Dragon Magazine #325”, 2004 authored by Micheal Phillips. Pg 84 thru 90.
According to the work of Micheal Phillips: “Lupins exist at the crux of a duality, torn between two commonly believed mythological beginnings. Most of these dog-headed humanoids rarely ponder this subject, living their lives in the comforts of their individual families, saving such speculation for the quiet times of their infirm years.”
(Wizard of the Coast, Copy-right ends here.) and we return to our regularly scheduled program.
Unknown to the modern-day lupins, both werewolf and lupins share a common ancestor, the werewolf, this is ancient knowledge that was lost to modern Lupins and therefore not known to them. The reason they resemble a werewolf in its hybrid form, are because they used to be werewolf’s, but during the long and storied history of the lupin they gained mastery over their shape-shifting and transitioned from a werewolf that had no control to its form, to a Lupin that has full control over their shape shifting. For most lupins they can assume their hybrid Lupin shape with a standard action, and as swift action return to human form. Most lupins can do this a number of times per day equal to their CON bonus modifier.
The exact mechanism and the origins of how the change occurred is hazy but it’s believed something to the effect of having a werewolf over-exposed to the light of the full-moon with no constraints or hinderances (this would only occur on remote chances, locations, and times) These few imperfect transitions set the stage for the werewolves of the past to stop being Lupins, and the Lupins now in control of their change they ceased to be werewolves. Lupin history has yet to re-discover this ancient secret. Lupins have a racial and deep hatred for were-wolves specifically and all were-creatures, who they hunt and destroy with no quarter-given. Lawful in their nature to a fault, most Lupins are Lawful-Good or Lawful-Neutral, and while 80% of the population follows this there are some renegades out there making the other 20% of evil alignments, these individuals are rouge’s and hunted down mercilessly by the lawful of their kin.
Lupine society is broken down into individual packs of approximately 5 to 10 Lupins plus an amount of puppies that are present, this forms the smallest unit of their society. A group of individual packs were members of a larger unit known as a community, and several communities (roughly 10 to 12) would band together to form a tribe, which was the largest living unit among Lupines. Each community held an election ever 5 years and democratically, voted for its leader every 5 years. Each member of the tribe got a vote, puppies did not vote in the elections, or lupins that had not passed their coming of age ritual, they were not allowed to vote until they did.
Lupins have humanoid physiology, bipedal with two hands, however they hit adulthood at 16 years of age rather than 18 years like a human. Their body fur colors tended towards monochromatic, ranging from light grey to every shade of brown and black, some were brick red and others golden yellow. There were some rare individuals that were white coated this was a very rare and uncommon site.
+5 Racial bonus to spot any opposed individuals that are disguised,
+2 racial bonus to all tracking rolls,
+5 for a were-creature of any type.
-2 on all saves Vs gas or odors.
Expert rider: lupine always consider ride a class skill; lupins tent to favor strong mounts.
+2 Damage against any were-creatures.
+2 to and listen or spot checks.
Lupins follow religious of other races.
Hunting a were-creature is considered a great honor amongst their kind.
They actively hunt and destroy goblins or goblinoids.
Whenever a where creature is found they form a Gruff, which is a specialized hunting unit with other members across tribes lines to hunt the abomination.
Lupins age like humans, but they tend to be slightly taller and heavier than typical humans.
Lupins are defined by their class levels—they do not have racial Hit Dice. All lupins have the following racial traits.
Ability Scores: +2 Str, +2 Wis, –2 Int. Rougarous are strong and alert, but simplistic.
Size: Medium. Lupins are Medium creatures.
Speed: Lupins have a base speed of 30 feet.
Senses: Lupins have low-light vision and the scent special ability.
Conservation Status
Lupins are uncommon to rare on Myth.

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