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Dwarven Geomancer

Dwarves don't like to dabble in magic. The only exception to this rule are the geomancers. These wizards move rock and earth to form caves or attack the many foes dwarves face.

Dwarven Geomancer CR: 1/2

Medium humanoid (dwarf), any
Armor Class: 13 (chain shirt)
Hit Points: 14
Speed: 25 ft

STR

8 -1

DEX

11 +0

CON

14 +2

INT

12 +1

WIS

16 +3

CHA

12 +1

Damage Resistances: Poison
Senses: Darkvision 60 ft.
Languages: Common, Dwarvish
Challenge Rating: 1/2

The dwarven geomancer is a 2nd-level spellcaster. Its spellcasting ability is Wisdom, Spell Save DC = 13, Spell Attack = 1d20+5 . The geomancer knows the following spells:  

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0 (at will) Acid Splash 1 target or 2 targets within 5 ft., Range = 60 ft., Dex Save Fail =] 1d6 acid damage.
Poison Spray Range = 10 ft., Con Save Fail =] 1d12 poison damage
1 (3 slots) Bless Friendly, Range = 30 ft., 3 targets, Concentration up to 1 min Add 1d4 to attack rolls and saving throw +1 target
Earth Tremor AOE, self (10-foot radius), everyone Dex Save other than you Fail =] 1d6 bludgeoning damage and is knocked prone +1d6

Actions

Dagger Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage. 

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