Dwarven Geomancer
Dwarves don't like to dabble in magic. The only exception to this rule are the geomancers. These wizards move rock and earth to form caves or attack the many foes dwarves face.
The dwarven geomancer is a 2nd-level spellcaster. Its spellcasting ability is Wisdom, Spell Save DC = 13, Spell Attack = 1d20+5 . The geomancer knows the following spells:
Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
0 (at will) | Acid Splash | 1 target or 2 targets within 5 ft., Range = 60 ft., Dex Save | Fail =] 1d6 acid damage. | |
Poison Spray | Range = 10 ft., Con Save | Fail =] 1d12 poison damage | ||
1 (3 slots) | Bless | Friendly, Range = 30 ft., 3 targets, Concentration up to 1 min | Add 1d4 to attack rolls and saving throw | +1 target |
Earth Tremor | AOE, self (10-foot radius), everyone Dex Save other than you | Fail =] 1d6 bludgeoning damage and is knocked prone | +1d6 |
Dagger Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
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