Remove these ads. Join the Worldbuilders Guild

Dwarven Geomancer CR: 1/2

Medium humanoid (dwarf), any
Armor Class: 13 (chain shirt)
Hit Points: 14
Speed: 25 ft

STR

8 -1

DEX

11 +0

CON

14 +2

INT

12 +1

WIS

16 +3

CHA

12 +1

Damage Resistances: Poison
Senses: Darkvision 60 ft.
Languages: Common, Dwarvish
Challenge Rating: 1/2

The dwarven geomancer is a 2nd-level spellcaster. Its spellcasting ability is Wisdom, Spell Save DC = 13, Spell Attack = 1d20+5 . The geomancer knows the following spells:  

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0 (at will) Acid Splash 1 target or 2 targets within 5 ft., Range = 60 ft., Dex Save Fail =] 1d6 acid damage.
Poison Spray Range = 10 ft., Con Save Fail =] 1d12 poison damage
1 (3 slots) Bless Friendly, Range = 30 ft., 3 targets, Concentration up to 1 min Add 1d4 to attack rolls and saving throw +1 target
Earth Tremor AOE, self (10-foot radius), everyone Dex Save other than you Fail =] 1d6 bludgeoning damage and is knocked prone +1d6

Actions

Dagger Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage. 


Created by

OmeWillem.

Statblock Type

Monster

Link/Embed