BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Inferus

The Faceless Ones

Inferus

The Inferus is a nebulous organization that practices intense anonymity, always wearing masks when in combat or public settings. They claim to be everywhere and to hear everything, making them excellent at political blackmail and manipulation.  

Ideals

An organization most secretive, no one knows the true purpose of their information gathering, however through their motto, internally known goals, and beliefs, it appears as though the Iferus strive to remove corruption from high society, and better the livelihoods of countries and kingdoms. While comparable to the likes of the Dowagers, the Inferus appear to have no ties to nobility, cept for those brought through blackmail and manipulation.   Motto   “the ones who see and can’t be seen”   Goals
  • Acquire knowledge
  • Blackmail the unworthy nobles
  • Bring destruction to the truly corrupt.
Beliefs
  • A members identity is best kept secret
  • If you can know your enemy, he becomes much easier to destroy.
  • Sometimes to prevent evil, you must control it.
 

Inferus Ranks

The ranks of the Inferus tend to work as lone operatives, with only higher ranking members knowing the identities of operatives they are in charge of. Because of this, it is hard to gather information on the exact size and capabilities of the organization, however, if required, the Inferus have been known to gather en masse, combating threats to places they deem “good” or strategic points related to them. Members of Inferuas tend to be thieves and rogues, but are known to have their assortment of spellcasters and fighters. Anyone interested in bettering the world in secret is welcome as a member. Upon joining the organization, members are given a specially crafted mask that utilizes magic to hide your identity. Anyone making a perception check against your character has to beat a DC20 with disadvantage. These masks are handed out to all members of the organization.  
  • Faciem (1 Renown)
  • Perfide (3 Renown)
  • Puppet Master (10 Renown)
  • Unseen Ones (25 Renown)
  • Shadow Governor (50 Renown)

the ones who see and can’t be seen

Type
Political, Faction / Party

Friendly

The Gàrradh Collective holds friendly relations with the Inferus, with operatives of Inferus performing tasks to deal with people who hunt for sport and ruining the landscapes around them. This has greatly helped The Gàrradh Collective save threatened groves, and deal with opposition that they normally could not.

Neutral

While both are secretive organizations who collect information, the Inferus and Unknown Nobility rarly come into contact. They have in the past worked togeher to complete missions, and collect dirt on people.

Neutral

The Blue Sodality and the Inferus hold no relations, with Inferus avoiding contact with the sodality. They don't hold conflicting opinions, though they also hold no reasons to work together.

Neutral

Inferus and the Sin Concord tend to avoid contact between each other, despite operating in similar spheres of work.

Neutral

Dowagers
-10
Inferus
-10
The Dowagers and Inferus hold a neutral standing between each other. Due to the nature of both factions, their activities have been known to overlap, and members of Inferus have at times been tempted to deal with high members of the Dowagers, though no negative confruntaions have occured thus far between the two factions.   At times, they have been known to trade information between each other, though from the standpoint of a tansaction, leaving no debts behind.

Neutral

The Tagen Knights view the agents of Inferus as a thorn in their side, finding their mystique to be problematic, especially when you take in to consideration that despite the tagen knights maintaining strict regulations on travel between the three mortal realms, the Inferus seem to activly find ways to avoid the Tagen Knights and relay information across realms.

Unfriendly

Artikel
-60
Inferus
-25
Due to Inferus's secretive nature, and actions against corruption, the Artikel hold a fear towards the organization. This is not helped by the fact that the Inferus can somehow create identity hiding magic tools.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!