The Whitebeard Raiders
A pirate faction that believes the city should return to the "True Ocean" below.
The Iron Code:1. What Floats is False. The sky is a lie; the ocean is the truth.
2. The Tithe Must Be Paid. Anything stolen from the rich is just "ballast" for the cause.
3. Hold Your Breath. Do not speak to the surface-dwellers (guards/officials) unless it is to deceive them.
The Captain: A semi-mythical figure. Nobody sees him, but everyone claims to hear his orders in the bubbling of the pipes.
Quartermasters: The actual bosses of individual cells (e.g., Knuckles). They organize the raids and hold the coin.
Deep-Divers: The elite. Zealots who are willing to die for the cause.
Bilge Rats: The grunts. Usually desperate kids or drunks recruited from the gutters of Rafters Rest.
Overview & Purpose
The Whitebeard Raiders are a jagged alliance of pirates, scavengers, and deep-water zealots. To the nobility of Latchmere, they are nothing more than petty criminals and thugs who smell of mildew. However, to the downtrodden in the slums, they are a dangerous cult with a singular, terrifying message: The city was never meant to float. They are not looking for profit; they are looking for gravity. They function as mercenaries for dirty jobs, using the coin to fund their ultimate goal of "The Great Descent."History & Origins
The group traces its roots back to "Old Whitebeard," a mad prophet who allegedly survived falling off the edge of the world and returned with lungs full of water and a mind full of visions. Originally a loose collection of dock workers and bilgewater-drinkers who felt left behind by the high-flying society of Latchmere, they coalesced into a proper gang when they began occupying the rusted under-structures of Rafters Rest. They claim the "True Ocean" below is calling them home, and they intend to answer.Agenda & Tenets
Their agenda is apocalyptic but simple: Sink the city. They believe the magic suspending the Sevenwood is a sin against nature.The Iron Code:
Structure & Hierarchy
They are disorganized and chaotic, held together more by shared mania than strict discipline.


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