The Whitebeard Raiders

A pirate faction that believes the city should return to the "True Ocean" below.

Overview & Purpose

The Whitebeard Raiders are a jagged alliance of pirates, scavengers, and deep-water zealots. To the nobility of Latchmere, they are nothing more than petty criminals and thugs who smell of mildew. However, to the downtrodden in the slums, they are a dangerous cult with a singular, terrifying message: The city was never meant to float. They are not looking for profit; they are looking for gravity. They function as mercenaries for dirty jobs, using the coin to fund their ultimate goal of "The Great Descent."

History & Origins

The group traces its roots back to "Old Whitebeard," a mad prophet who allegedly survived falling off the edge of the world and returned with lungs full of water and a mind full of visions. Originally a loose collection of dock workers and bilgewater-drinkers who felt left behind by the high-flying society of Latchmere, they coalesced into a proper gang when they began occupying the rusted under-structures of Rafters Rest. They claim the "True Ocean" below is calling them home, and they intend to answer.

Agenda & Tenets

Their agenda is apocalyptic but simple: Sink the city. They believe the magic suspending the Sevenwood is a sin against nature.
The Iron Code:
  • 1. What Floats is False. The sky is a lie; the ocean is the truth.
  • 2. The Tithe Must Be Paid. Anything stolen from the rich is just "ballast" for the cause.
  • 3. Hold Your Breath. Do not speak to the surface-dwellers (guards/officials) unless it is to deceive them.

  • Structure & Hierarchy

    They are disorganized and chaotic, held together more by shared mania than strict discipline.
  • The Captain: A semi-mythical figure. Nobody sees him, but everyone claims to hear his orders in the bubbling of the pipes.
  • Quartermasters: The actual bosses of individual cells (e.g., Knuckles). They organize the raids and hold the coin.
  • Deep-Divers: The elite. Zealots who are willing to die for the cause.
  • Bilge Rats: The grunts. Usually desperate kids or drunks recruited from the gutters of Rafters Rest.

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