Session 2 - The Drop & The Chase
General Summary
Session Recap: The Drop & The Chase
Location: Latchmere & The Drunken Gull Quest Status: 21 Days until the city sinks
1. The Panic & The Pursuit
2. The Interrogation
3. The Payout & The Spy
4. Downtime
Objective: Travel to Rafters Rest and find The Leaky Pipe. Time Remaining: 19 Days. Lead: Find "Knuckles."
Location: Latchmere & The Drunken Gull Quest Status: 21 Days until the city sinks
II. Narrative Log
1. The Panic & The Pursuit
- The city dropped ten feet, causing the crowd to near riot conditions.
- The party fled through the chaos towards the food court to intercept the thief.
- The Chase: A high speed pursuit through the alleyways.
- Arlo cast Gust of Wind to slow the target.
- Katya attempted Mind Sliver but failed to connect.
- Arlo ended the chase by casting Misty Step directly onto the thief, apprehending him instantly.
2. The Interrogation
- The thief is identified as Finnegan, a Half Elf who claims to be an aspiring doctor but was arrested on terrorism charges.
- The Intel: Finnegan does not have the item. He passed it to a contact named Knuckles.
- The Destination: Knuckles is heading to Rafters Rest to a tavern called The Leaky Pipe.
3. The Payout & The Spy
- The party confronted Grandpa Shell (Pappy). He appeared visibly nervous about the situation.
- Pappy paid the party 10,000 gp for their services so far.
- Subterfuge: Arlo secretly left his pet crab behind in Pappy's domain to conduct undercover recon and determine why the Dripcaller is acting so suspiciously.
4. Downtime
- The group returned to The Drunken Gull.
- Arlo paid off the group's bar tab.
- Met NPC Captain Baha (Sheepfolk).
III. Current Quest State
Objective: Travel to Rafters Rest and find The Leaky Pipe. Time Remaining: 19 Days. Lead: Find "Knuckles."
Report Date
08 Dec 2025


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