The Lantern Light
A massive dirigible powered by large boilers constantly inflating its balloons with steam. It's engines can propel it to greater speeds than a regular ship.
It has a docking bay for ornithopters.
Crew
120 Workers
3 Machinists
Maneuvers
Bulky. Because of its size and weight it takes an hour to reach full speed and it takes the same amount of time to reduce speed to 0 from full speed. Turning to port or starboard takes 10 full turns to complete.Cargo
Cargo
Name | Description | Amount |
---|---|---|
Rockets (Explosive) | Explosive rockets | 80 |
Frag Bomb | Basic bomb | 100 |
Force Bomb | Force explosion | 10 |
Pepper Bomb | Stinking Cloud | 20 |
Coal | Basic fuel per 100kg | 184 |
Metal scraps | Scrap metal | 1000 |
Iron Ingot | Iron | 100 |
Adamantine ingot | Adamantium | 10 |
Clockwork | Cogs and gears | 100 |
Brass coils | Coils of brass | 100 |
Black powder | Cask of gunpowder (10kg) | 50 |
Cannon shells | Artillery shells | 50 |
Rations | Month of food for 1 person | 3000 |
Facilities
Machine shop. Workshop equipped with Smith Tools, Leatherworker’s Tools, Woodcarver's Tools and Tinker’s Tools. Can craft Common, Uncommon and Rare Technological items.Command Center. A planning room with access to any intelligence gathered by operatives. When creating a plan inside this room the party gains a d4 to any skill checks made when executing this plan. You can only have 1 active plan in terms of use of the d4.
Medic bay (Roomy). The Medic station onboard the Sky Fortress can maximize the Hit Dice for up to 6 creatures on spending a Short Rest. It cures the Poisoned condition and some Diseases.
Chapel. A Sanctuary allows a Holy Symbol or Druidic Focus to be used to gain a Sanctuary Charm which allows you to cast healing word without expending a spell slot. The charm is consumed by the spell.
Power Generation
Coal powered engines and boilers
Propulsion
Rotors and rocket booster
Weapons & Armament
Artillery/Anti-Ship weapons
12x 20 Pounder Long Guns (4 on each side, 2 on the front and 2 on the rear)Point Defense guns
Port: 6x Rotary CannonsStarboard: 6x Rotary Cannons
Bow: 4x Rotary Cannons
Stern: 4x Rotary Cannons
Armor and defense
Hull
22 AC (Natural armor)1000 hit points
Damage Threshold: 30
Balloon
20 AC (Natural armor)600 hit points
Damage Threshold: 25
Bridge
20 AC (Natural armor)300 hit points
Damage Threshold: 25
Engines
18 AC (Natural armor)400 hit points
Damage Threshold: 25
Cannon deck (port)
20 AC (Natural armor)200 hit points
Damage Threshold: 25
Cannon deck (starboard)
20 AC (Natural armor)200 hit points
Damage Threshold: 25
Docks
20 AC (Natural armor)300 hit points
Damage Threshold: 25
Communication Tools & Systems
1000 km radius radio system. Can serve as a communication hub.
Sensors
Echo locators
Instruments add +10 to Perception check for the Navigator
Instruments add +10 to Perception check for the Navigator
Hangars & docked vessels
1x Large Ornithopter dock
2x Small Ornithopter docks
2x Small Ornithopter docks
Class
Manufacturer
Owning Organization
Current location
Price
1,500,000
Rarity
Legendary
Width
60m
Length
230m
Height
30m (100m including balloons)
Speed
60ft per turn, top speed 110 km/h
Complement / Crew
300 crew
1000 gp
Crew cost/month
1110 gp
Comments