The Hornet
A Scout Ornithopter painted black with yellow stripes with the symbol of the Imperial Aeronauts on it.
Power Generation
Energy Crystal. Uses electricity, on full charge can travel 24 hours at full speed.
Propulsion
Light wings and booster. Can boost with a bonus action to double its speed. Out of combat it can accelerate to 480ft per round (80 km/h).
Weapons & Armament
Twin Rotary Cannons (Air)
FIREARM UNCOMMON ORNITHOPTER GUN LARGE FIREARM SILENT
PIERCING
SLOW
Special attack
Strafe. Dive and spin up both barrels to maximum rotation. In a 100 ft. long, 5 ft. wide line, creatures must make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls DC8 + Proficiency Bonus + Dexterity Modifier, whichever is higher, on failure they take 3d10 Piercing damage, on success half damage. After this attack the guns need to cool down for 1 full turn before you can fire again.Type | Damage | Damage Type | Mastery | Range |
---|---|---|---|---|
Martial Ranged | 1d10 | Piercing / None | Slow | 300/1000ft |
Cost: 1200gp
Weight: 200lbs
Drop a bomb as an action
Armor and defense
Armor class: 16
80 hitpoints
80 hitpoints
Communication Tools & Systems
Short range radio: Communicate with another radio over a 500km radius.
Additional & auxiliary systems
Searchlight: create bright light in a 10ft area on the ground.
Class
Manufacturer
Current location
Price
15000
Rarity
Rare
Complement / Crew
2 pilots
Cargo & Passenger Capacity
4 bombs or 40kg of cargo
Comments