The Hornet

A Scout Ornithopter painted black with yellow stripes with the symbol of the Imperial Aeronauts on it.

Power Generation

Energy Crystal. Uses electricity, on full charge can travel 24 hours at full speed.

Propulsion

Light wings and booster. Can boost with a bonus action to double its speed. Out of combat it can accelerate to 480ft per round (80 km/h).

Weapons & Armament

Twin Rotary Cannons (Air)

FIREARM UNCOMMON ORNITHOPTER GUN LARGE FIREARM SILENT PIERCING SLOW

Two small cannons with rotating barrels that can be fitted underneath an Ornithopter. Fires with air-pressure that produces minimal noise. Fires 3 times per attack.   Add your Proficiency Bonus to attack rolls if you're proficient with Firearms and are familiar with the Ornithopter controls.  

Special attack

Strafe. Dive and spin up both barrels to maximum rotation. In a 100 ft. long, 5 ft. wide line, creatures must make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls DC8 + Proficiency Bonus + Dexterity Modifier, whichever is higher, on failure they take 3d10 Piercing damage, on success half damage. After this attack the guns need to cool down for 1 full turn before you can fire again.
Type Damage Damage Type Mastery Range
Martial Ranged 1d10 Piercing / None Slow 300/1000ft
Cost: 1200gp

Weight: 200lbs

Drop a bomb as an action

Armor and defense

Armor class: 16
80 hitpoints

Communication Tools & Systems

Short range radio: Communicate with another radio over a 500km radius.

Additional & auxiliary systems

Searchlight: create bright light in a 10ft area on the ground.
Manufacturer
Current location
Price
15000
Rarity
Rare
Complement / Crew
2 pilots
Cargo & Passenger Capacity
4 bombs or 40kg of cargo

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