Prismeer
Like other domains within the Feywild, Prismeer's appearance shifted depending on the emotions of those that dwelled within. Zybilna herself could reshape all of Prismeer with a dramatic shift in her feelings, while her period of dormancy allowed others to alter the domain to their own will. Following its takeover by a coven of hags, Prismeer was split into three distinct realms: the lurking swamp of Hither, the ancient woods of Thither, and the perilous mountains of Yon. Each of the realms was separated from the others by obstructive walls of mist, similar to those that surrounded the domain as a whole.
Magic
Any children that entered into Prismeer―whether intentionally, inadvertently, or otherwise―were protected by magic enchantments created by Zybilna. It was noteworthy that children never seemed to age within Prismeer, regardless of how long they dwelled within.
Death played out differently in Prismeer than it did on the Prime Material plane. In some instances, a creature's body could decay in mere moments or turn to stone after its death. In others, the remains could be placed into a form of stasis or instantly rejuvinated, albeit in a weakened state.
Laws
Prismeer was bound by a set of laws forged by Zybilna, to which every living being within was subject: The Rule of Hospitality, which stated everyone was required to be welcoming and congenial to anyone that entered into their home, unless they demonstrated they were unworthy of such accommodation.The Rule of Ownership, which forbade thievery or burglary of any kind.
The Rule of Reciprocity, which directed that anyone receiving of a gift was expected to return the gesture in kind, even if in the distant future. Failure to adhere to Zybilna's three rules led to excommunication from Prismeer.
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