Brassthunder

A retrofitted Ravager ornithopter modified for carrying troops and supplies. Has 4 rotary steam-powered cannons, missile launchers and bombs.

Power Generation

Energy Crystal Array

Propulsion

4x Heavy Ornithopter Wings
2x Booster Rockets (can triple fly speed with a bonus action)

Weapons & Armament

Quad Rotary Cannons

FIREARM RARE ORNITHOPTER GUN LARGE FIREARM SILENT PIERCING

Four small cannons with rotating barrels that can be fitted underneath an Ornithopter. Fires 4 times per attack.
Gunner. If you have Firearms proficiency and are familiar with the controls you can add your Proficiency Bonus to the attack roll.

Special attack


Sweeping strike. Spin up the barrels and fire in a sweeping motion. In a 20 foot cone all creatures must make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls DC8 + Dexterity Modifier + Proficiency Bonus, whichever is higher. It deals 8d10 Piercing or Bludgeoning damage, if a creature fails it Saving Throw by more than 10 it takes an additional 4d10 damage, if a creature succeeds they take half damage. This attack spends all ammunition and will take 2 full turns to cool down and reload.

Strafe. Dive and spin up both barrels to maximum rotation. In a 100 ft. long, 5 ft. wide line, creatures must make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls DC8 + Proficiency Bonus + Dexterity Modifier, whichever is higher, on failure they take 8d10 Piercing damage, on success half damage. After this attack the guns need to cool down for 1 full turn before you can fire again.
Type Damage Damage Type Mastery Range
Martial Ranged 1d10 Piercing / None - 300/1000ft
Cost: 6000gp

Weight: 350lbs
 
Missile Barrage

WEAPON ARTIFACT LONG RELOAD ARTILLERY FORCE FIRE

A brass and steel contraption that can be filled with rockets. It fires them all at once in a devastating barrage.

Long reload. Can be fired only once and reloading takes 1 hour.

Unstable Trajectory. Within 300 ft it affects a 20' radius but the missiles will scatter and strike randomly at longer range.

High Explosive. Deals 10d6 Fire Damage and 6d6 Force Damage, Weapon Save DC is the operator's (if they have Firearms proficiency and knowledge how to pilot the vehicle) 8 + Dexterity Modifier + Proficiency Bonus. If not the Save DC is 10. A creature that succeeds on the Saving Throw takes half damage. On failure they're knocked prone and must make a Wisdom Save DC12, on failure they are stunned until the end of their next turn.
Type Damage Damage Type Mastery Range
Martial Ranged 10d6 + 6d6 Fire / Force 300/3000 ft
Cost: 50,000gp

Weight: 400lbs

Armor and defense

AC 17
350 hit points
Damage Threshold 25
Resistance to all damage except Force

Communication Tools & Systems

Radio system 1000km

Sensors

Echo sensors 1000ft (blind sight)

Additional & auxiliary systems

Spotlight 10ft
Self-Destruct
Owning Organization
Price
100,000 gold
Rarity
Very Rare
Speed
120 ft fly speed in combat and 1640 ft (180 km/h)
Complement / Crew
2 pilots
Cargo & Passenger Capacity
40 passengers or 6000 kg cargo

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