Backgrounds
Overview
| Name | Description | Ability Score Improvement | Feat | Skills | Tools | Equipment |
|---|---|---|---|---|---|---|
| Acolyte | You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. | Intelligence, Wisdom, Charisma | Magic Initiate (Cleric) | Insight and Religion | Calligrapher's Supplies | Choose A or B: (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP |
| Artisan | You began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. | Strength, Dexterity, Intelligence | Crafter | Investigation and Persuasion | Choose one kind of Artisan's Tools | Choose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler’s Clothes, 32 GP; or (B) 50 GP |
| Charlatan | Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records. | Dexterity, Constitution, Charisma | Skilled | Deception and Sleight of Hand | Forgery Kit | Choose A or B: (A) Forgery Kit, Costume, Fine Clothes, 15 GP; or (B) 50 GP |
| Criminal | You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers. | Dexterity, Constitution, Intelligence | Alert | Sleight of Hand and Stealth | Thieves’ Tools | Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP |
| Entertainer | You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage. | Strength, Dexterity, Charisma | Musician | Acrobatics and Performance | Choose one kind of Musical Instrument | Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP |
| Factory Worker | From a young age you spent most of your time toiling in the factories and workshops. Running the machines, loading and building has made you tough. | Crafter | Choose 2: Athletics, Acrobatics, Arcana, Nature, Survival, Perception, Investigation, Science, Intimidation, Stealth | Choose one set of Tools | Choose A or B: (A) Dagger, one extra set of Tools or Supplies, Healer's Kit, Traveler's Clothes, 25 GP; or (B) 50 GP | |
| Farmer | You grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good health. You have a keen appreciation for nature’s bounty alongside a healthy respect for nature’s wrath. | Strength, Constitution, Wisdom | Tough | Animal Handling and Nature | Carpenter's Tools | Choose A or B: (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP |
| Guard | Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers. | Strength, Intelligence, Wisdom | Alert | Athletics and Perception | Choose one kind of Gaming Set | Choose A or B: (A) Spear, Light Crossbow, 20 Bolts, Gaming Set (same as above), Hooded Lantern, Manacles, Quiver, Traveler’s Clothes, 12 GP; or (B) 50 GP |
| Guide | Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers. | Dexterity, Constitution, Wisdom | Magic Initiate (Druid) | Stealth and Survival | Cartographer's Tools | Choose A or B: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP |
| Hermit | You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation. | Constitution, Wisdom, Charisma | Healer | Medicine and Religion | Herbalism Kit | Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP |
| Hunter (Musket) | For as long as you remember you have been out in the wilds hunting game. Adopting a trusty firearm you have been familiar with it for years and can shoot accurately. | Dexterity, Constitution, Wisdom | Expert Shot | Nature and Survival | Leatherworker's Tools | Choose A, B or C: (A) Snaplock Musket, Spear, 20 Firearm Bullets, Leatherworker's Tools, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Leatherworker's Tools, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP |
| Innovator | You are always at the cutting edge, tinkering with the latest gadgets and technology. Your passion for innovation drives you to follow the newest developments in science closely. You regularly attend scientific conferences, where you not only contribute your own insights but also eagerly study the latest breakthroughs and trends. | Dexterity, Intelligence, Wisdom | Gadget Expert | Science and History | Tinker's Tools | Choose A or B: (A) Dagger, Tinker's Tools, Book (history), Parchment (8 sheets), Traveler's Clothes, Choose one Common gadget, 8 GP; or (B) 50 GP |
| Merchant | You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop. | Constitution, Intelligence, Charisma | Lucky | Animal Handling and Persuasion | Navigator's Tools | Choose A or B: (A) Navigator's Tools, 2 Pouches, Traveler’s Clothes, 22 GP; or (B) 50 GP |
| Noble | You were raised in a castle, palace or mansion, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership. | Strength, Intelligence, Charisma | Skilled | History and Persuasion | Choose one kind of Gaming Set | Choose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP |
| Sage | You spent your formative years traveling between manors and monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more. | Constitution, Intelligence, Wisdom | Magic Initiate (Wizard) | Arcana and History | Calligrapher's Supplies | Choose A or B: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP |
| Sailor | You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves. | Strength, Dexterity, Wisdom | Tavern Brawler | Acrobatics and Perception | Navigator's Tools | Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP |
| Sciencebot | You've been created as a special Android for researching, cataloging and storing vast amounts of data. You can interface with other Sciencebots, computers and data devices to quickly exchange data. | Intelligence | Skilled | Science and History | Tinker's Tools | Choose A or B: (A) Dagger, Tinker's Tools, Book (history), Parchment (8 sheets), Choose one Common gadget, 8 GP; or (B) 50 GP |
| Scribe | You spent formative years in a scriptorium, a monastery dedicated to the preservation of knowledge, or a government agency, where you learned to write with a clear hand and produce finely written texts. Perhaps you scribed government documents or copied tomes of literature. You might have some skill as a writer of poetry, narrative, or scholarly research. Above all, you have a careful attention to detail, helping you avoid introducing mistakes to the documents you copy and create. | Dexterity, Intelligence, Wisdom | Skilled | Investigation and Perception | Calligrapher's Tools | Choose A or B: (A) Calligrapher's Supplies, Fine Clothes, Lamp, Oil, Parchment (12 sheets), 23 GP; or (B) 50 GP |
| Gunman | You began training with the new gunpowder weaponry before you reached adulthood. Now you are an expert marksman and can handle powder safely on any modern weapon. Having been tinkering with the new weapons have given you an understanding of Tinker's Tools. | Strength, Dexterity, Constitution | Expert Shot | Perception and Athletics | Tinker's Tools | Choose A, B or C: (A) Snaplock Musket, Rapier, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP |
| Soldier | You began training for war as soon as you reached adulthood and carry precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war. | Strength, Dexterity, Constitution | Savage Attacker | Athletics and Intimidation | Choose one kind of Gaming Set | Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP |
| Warbot | You've been created as a special Android for warfare, fighting and combat. You can have a weapon integrated into your body which is always available and you become Proficient with. | Strength or Dexterity | Tough | Athletics or Acrobatics and Survival | Healer's Kit | Choose A, B or C: (A) Snaplock Musket, Spear, 20 Firearm Bullets, Healer's Kit, Cartridge Bag, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Healer's Kit, Cartridge Bag; or (C) 50 GP |
| Wayfarer | You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. Fate is not yet finished with you. | Dexterity, Wisdom, Charisma | Lucky | Insight and Stealth | Thieves’ Tools | Choose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP |
| Workbot | You've been created as a special Android for crafting, building or heavy lifting. You can recharge your power core with batteries or other external power sources to keep working. | Constitution | Crafter | Investigation and Sleight of Hand | Choose one set of Tools | Choose A or B: (A) Dagger, one extra set of Tools or Supplies, 25 GP; or (B) 50 GP |
| Custom Background | Backgrounds can be customized (take any Origin feat, Ability Score Improvement, 2 skills and (1 tool or 1 language). Custom backgrounds are subject to review and you may be asked to alter parts by the DM. | Any | Any | Pick two | Pick one Tool or Language | 50 GP |
D&D Free Rules (2024)
Player’s Handbook (2024)
Player’s Handbook (2024)
D&D Free Rules (2024)
Player’s Handbook (2024)
Player’s Handbook (2024)
Player’s Handbook (2024)
Player’s Handbook (2024)
Player’s Handbook (2024)
Homebrew
Expert Shot
Firearms Proficiency. You gain Proficiency with Firearms, gunpowder weapons and certain Prototype weaponry. Add your Proficiency Bonus to Attack Rolls for these weapons.Quick Reload. You ignore the loading property of firearms.
Melee shooter. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
Ability Score. Choose +1/+1/+1 or +1/+2 in Dexterity, Constitution, Wisdom to a maximum of 20.
Homebrew
Gadget Expert
As an inventive gadgeteer you have learned to quickly use your gadgets in and out of combat. Gadget Genius. You can use any single use / consumable tech based items that do not deal damage directly and normally require an Action, as a Bonus Action. Efficient storage. Your Fuel Tank capacity is increased to 15, and you can carry an additional Battery.Player’s Handbook (2024)
Player’s Handbook (2024)
D&D Free Rules (2024)
Player’s Handbook (2024)
Homebrew
Prerequisites
Species: Android, Warforged, AutognomeAbility Score Improvement
Your Intelligence Score increases by 4 and your maximum increases to 22.Technological Aptitude
Because of your Technological build you gain 1 point of Technological Aptitude.Player’s Handbook (2024)
Homebrew
Firearms Proficiency. You gain Proficiency with Firearms, gunpowder weapons and certain Prototype weaponry. Add your Proficiency Bonus to Attack Rolls for these weapons.
Quick Reload. You ignore the loading property of firearms.
Melee shooter. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
Ability Score. Choose +1/+1/+1 or +1/+2 in Strength, Dexterity or Constitution to a maximum of 20.
D&D Free Rules (2024)
Prerequisites
Species: Android, Warforged, AutognomeAbility Score Improvement
Your Strength or Dexterity Score increases by 4 and your maximum increases to 22.Technological Aptitude
Because of your Technological build you gain 1 point of Technological Aptitude.Player’s Handbook (2024)
Homebrew
Prerequisites
Species: Android, Warforged, AutognomeAbility Score Improvement
Your Constitution Score increases by 4 and your maximum increases to 22.Technological Aptitude
Because of your Technological build you gain 1 point of Technological Aptitude.Homebrew

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