Backgrounds

Overview


NameDescriptionAbility Score ImprovementFeatSkillsToolsEquipment
AcolyteYou devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove.Intelligence, Wisdom, CharismaMagic Initiate (Cleric)Insight and ReligionCalligrapher's SuppliesChoose A or B: (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP
ArtisanYou began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket.Strength, Dexterity, IntelligenceCrafterInvestigation and PersuasionChoose one kind of Artisan's ToolsChoose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler’s Clothes, 32 GP; or (B) 50 GP
CharlatanOnce you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records.Dexterity, Constitution, CharismaSkilledDeception and Sleight of HandForgery KitChoose A or B: (A) Forgery Kit, Costume, Fine Clothes, 15 GP; or (B) 50 GP
CriminalYou eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers.Dexterity, Constitution, IntelligenceAlertSleight of Hand and StealthThieves’ ToolsChoose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
EntertainerYou spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.Strength, Dexterity, CharismaMusicianAcrobatics and PerformanceChoose one kind of Musical InstrumentChoose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP
Factory WorkerFrom a young age you spent most of your time toiling in the factories and workshops. Running the machines, loading and building has made you tough.CrafterChoose 2: Athletics, Acrobatics, Arcana, Nature, Survival, Perception, Investigation, Science, Intimidation, StealthChoose one set of ToolsChoose A or B: (A) Dagger, one extra set of Tools or Supplies, Healer's Kit, Traveler's Clothes, 25 GP; or (B) 50 GP
FarmerYou grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good health. You have a keen appreciation for nature’s bounty alongside a healthy respect for nature’s wrath.Strength, Constitution, WisdomToughAnimal Handling and NatureCarpenter's ToolsChoose A or B: (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP
GuardYour feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers.Strength, Intelligence, WisdomAlertAthletics and PerceptionChoose one kind of Gaming SetChoose A or B: (A) Spear, Light Crossbow, 20 Bolts, Gaming Set (same as above), Hooded Lantern, Manacles, Quiver, Traveler’s Clothes, 12 GP; or (B) 50 GP
GuideYour feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers.Dexterity, Constitution, WisdomMagic Initiate (Druid)Stealth and SurvivalCartographer's ToolsChoose A or B: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP
HermitYou spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.Constitution, Wisdom, CharismaHealerMedicine and ReligionHerbalism KitChoose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
Hunter (Musket)For as long as you remember you have been out in the wilds hunting game. Adopting a trusty firearm you have been familiar with it for years and can shoot accurately.Dexterity, Constitution, WisdomExpert ShotNature and SurvivalLeatherworker's ToolsChoose A, B or C: (A) Snaplock Musket, Spear, 20 Firearm Bullets, Leatherworker's Tools, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Leatherworker's Tools, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP
InnovatorYou are always at the cutting edge, tinkering with the latest gadgets and technology. Your passion for innovation drives you to follow the newest developments in science closely. You regularly attend scientific conferences, where you not only contribute your own insights but also eagerly study the latest breakthroughs and trends.Dexterity, Intelligence, WisdomGadget ExpertScience and HistoryTinker's ToolsChoose A or B: (A) Dagger, Tinker's Tools, Book (history), Parchment (8 sheets), Traveler's Clothes, Choose one Common gadget, 8 GP; or (B) 50 GP
MerchantYou were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.Constitution, Intelligence, CharismaLuckyAnimal Handling and PersuasionNavigator's ToolsChoose A or B: (A) Navigator's Tools, 2 Pouches, Traveler’s Clothes, 22 GP; or (B) 50 GP
NobleYou were raised in a castle, palace or mansion, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership.Strength, Intelligence, CharismaSkilledHistory and PersuasionChoose one kind of Gaming SetChoose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP
SageYou spent your formative years traveling between manors and monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.Constitution, Intelligence, WisdomMagic Initiate (Wizard)Arcana and HistoryCalligrapher's SuppliesChoose A or B: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP
SailorYou lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.Strength, Dexterity, WisdomTavern BrawlerAcrobatics and PerceptionNavigator's ToolsChoose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP
SciencebotYou've been created as a special Android for researching, cataloging and storing vast amounts of data. You can interface with other Sciencebots, computers and data devices to quickly exchange data.IntelligenceSkilledScience and HistoryTinker's ToolsChoose A or B: (A) Dagger, Tinker's Tools, Book (history), Parchment (8 sheets), Choose one Common gadget, 8 GP; or (B) 50 GP
ScribeYou spent formative years in a scriptorium, a monastery dedicated to the preservation of knowledge, or a government agency, where you learned to write with a clear hand and produce finely written texts. Perhaps you scribed government documents or copied tomes of literature. You might have some skill as a writer of poetry, narrative, or scholarly research. Above all, you have a careful attention to detail, helping you avoid introducing mistakes to the documents you copy and create.Dexterity, Intelligence, WisdomSkilledInvestigation and PerceptionCalligrapher's ToolsChoose A or B: (A) Calligrapher's Supplies, Fine Clothes, Lamp, Oil, Parchment (12 sheets), 23 GP; or (B) 50 GP
GunmanYou began training with the new gunpowder weaponry before you reached adulthood. Now you are an expert marksman and can handle powder safely on any modern weapon. Having been tinkering with the new weapons have given you an understanding of Tinker's Tools.Strength, Dexterity, ConstitutionExpert ShotPerception and AthleticsTinker's ToolsChoose A, B or C: (A) Snaplock Musket, Rapier, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP
SoldierYou began training for war as soon as you reached adulthood and carry precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war.Strength, Dexterity, ConstitutionSavage AttackerAthletics and IntimidationChoose one kind of Gaming SetChoose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP
WarbotYou've been created as a special Android for warfare, fighting and combat. You can have a weapon integrated into your body which is always available and you become Proficient with.Strength or DexterityToughAthletics or Acrobatics and SurvivalHealer's KitChoose A, B or C: (A) Snaplock Musket, Spear, 20 Firearm Bullets, Healer's Kit, Cartridge Bag, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Healer's Kit, Cartridge Bag; or (C) 50 GP
WayfarerYou grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. Fate is not yet finished with you.Dexterity, Wisdom, CharismaLuckyInsight and StealthThieves’ ToolsChoose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP
WorkbotYou've been created as a special Android for crafting, building or heavy lifting. You can recharge your power core with batteries or other external power sources to keep working.ConstitutionCrafterInvestigation and Sleight of HandChoose one set of ToolsChoose A or B: (A) Dagger, one extra set of Tools or Supplies, 25 GP; or (B) 50 GP
Custom BackgroundBackgrounds can be customized (take any Origin feat, Ability Score Improvement, 2 skills and (1 tool or 1 language). Custom backgrounds are subject to review and you may be asked to alter parts by the DM.AnyAnyPick twoPick one Tool or Language50 GP
 

D&D Free Rules (2024)

Acolyte

Ability Scores: Intelligence, Wisdom, Charisma

Feat: Magic Initiate (Cleric)

Skill Proficiencies: Insight and Religion

Tool Proficiency: Calligrapher's Supplies

Equipment: Choose A or B: (A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP; or (B) 50 GP

You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there.

Player’s Handbook (2024)

Artisan

Ability Scores: Strength, Dexterity, Intelligence

Feat: Crafter

Skill Proficiencies: Investigation and Persuasion

Tool Proficiency: Choose one kind of Artisan's Tools

Equipment: Choose A or B: (A) Artisan's Tools (same as above), 2 Pouches, Traveler’s Clothes, 32 GP; or (B) 50 GP

You began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Your trade has also given you a keen eye for detail.

Player’s Handbook (2024)

Charlatan

Ability Scores: Dexterity, Constitution, Charisma

Feat: Skilled

Skill Proficiencies: Deception and Sleight of Hand

Tool Proficiency: Forgery Kit

Equipment: Choose A or B: (A) Forgery Kit, Costume, Fine Clothes, 15 GP; or (B) 50 GP

Once you were old enough to order an ale, you soon had a favorite stool in every tavern within ten miles of where you were born. As you traveled the circuit from public house to watering hole, you learned to prey on unfortunates who were in the market for a comforting lie or two—perhaps a sham potion or forged ancestry records.

D&D Free Rules (2024)

Criminal

Ability Scores: Dexterity, Constitution, Intelligence

Feat: Alert

Skill Proficiencies: Sleight of Hand and Stealth

Tool Proficiency: Thieves’ Tools

Equipment: Choose A or B: (A) 2 Daggers, Thieves’ Tools, Crowbar, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP

You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves’ guild and more fearsome lawbreakers.

Player’s Handbook (2024)

Entertainer

Ability Scores: Strength, Dexterity, Charisma

Feat: Musician

Skill Proficiencies: Acrobatics and Performance

Tool Proficiency: Choose one kind of Musical Instrument

Equipment: Choose A or B: (A) Musical Instrument (same as above), 2 Costumes, Mirror, Perfume, Traveler’s Clothes, 11 GP; or (B) 50 GP

You spent much of your youth following roving fairs and carnivals, performing odd jobs for musicians and acrobats in exchange for lessons. You may have learned how to walk a tightrope, how to play a lute in a distinct style, or how to recite poetry with impeccable diction. To this day, you thrive on applause and long for the stage.
Factory Worker

Ability Scores: Strength, Dexterity, Constitution

Feat: Crafter

Skill Proficiencies: Choose 2: Athletics, Acrobatics, Arcana, Nature, Survival, Perception, Investigation, Science, Intimidation, Stealth

Tool Proficiency: Choose one set of Tools

Equipment: Choose A or B: (A) Dagger, one extra set of Tools or Supplies, Healer's Kit, Traveler's Clothes, 25 GP; or (B) 50 GP

Player’s Handbook (2024)

Farmer

Ability Scores: Strength, Constitution, Wisdom

Feat: Tough

Skill Proficiencies: Animal Handling and Nature

Tool Proficiency: Carpenter's Tools

Equipment: Choose A or B: (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP

You grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good health. You have a keen appreciation for nature’s bounty alongside a healthy respect for nature’s wrath.

Player’s Handbook (2024)

Guard

Ability Scores: Strength, Intelligence, Wisdom

Feat: Alert

Skill Proficiencies: Athletics and Perception

Tool Proficiency: Choose one kind of Gaming Set

Equipment: Choose A or B: (A) Spear, Light Crossbow, 20 Bolts, Gaming Set (same as above), Hooded Lantern, Manacles, Quiver, Traveler’s Clothes, 12 GP; or (B) 50 GP

Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers.

Player’s Handbook (2024)

Guide

Ability Scores: Dexterity, Constitution, Wisdom

Feat: Magic Initiate (Druid)

Skill Proficiencies: Stealth and Survival

Tool Proficiency: Cartographer's Tools

Equipment: Choose A or B: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler’s Clothes, 3 GP; or (B) 50 GP

Your feet ache when you remember the countless hours you spent at your post in the tower. You were trained to keep one eye looking outside the wall, watching for marauders sweeping from the nearby forest, and your other eye looking inside the wall, searching for cutpurses and troublemakers.

Player’s Handbook (2024)

Hermit

Ability Scores: Constitution, Wisdom, Charisma

Feat: Healer

Skill Proficiencies: Medicine and Religion

Tool Proficiency: Herbalism Kit

Equipment: Choose A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP

You spent your early years secluded in a hut or monastery located well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.

Homebrew

Hunter (Musket)

Ability Scores: Dexterity, Constitution, Wisdom

Feat: Expert Shot

Skill Proficiencies: Nature and Survival

Tool Proficiency: Leatherworker's Tools

Equipment: Choose A, B or C: (A) Snaplock Musket, Spear, 20 Firearm Bullets, Leatherworker's Tools, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Leatherworker's Tools, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP

For as long as you remember you have been out in the wilds hunting game. Adopting a trusty firearm you have been familiar with it for years and can shoot accurately.

Expert Shot

Firearms Proficiency. You gain Proficiency with Firearms, gunpowder weapons and certain Prototype weaponry. Add your Proficiency Bonus to Attack Rolls for these weapons.
Quick Reload. You ignore the loading property of firearms.
Melee shooter. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.

Ability Score. Choose +1/+1/+1 or +1/+2 in Dexterity, Constitution, Wisdom to a maximum of 20.

Homebrew

Innovator

Ability Scores: Dexterity, Intelligence, Wisdom

Feat: Gadget Expert

Skill Proficiencies: Science and History

Tool Proficiency: Tinker's Tools

Equipment: Choose A or B: (A) Dagger, Tinker's Tools, Book (history), Parchment (8 sheets), Traveler's Clothes, Choose one Common gadget, 8 GP; or (B) 50 GP

You are always at the cutting edge, tinkering with the latest gadgets and technology. Your passion for innovation drives you to follow the newest developments in science closely. You regularly attend scientific conferences, where you not only contribute your own insights but also eagerly study the latest breakthroughs and trends.  

Gadget Expert

As an inventive gadgeteer you have learned to quickly use your gadgets in and out of combat.   Gadget Genius. You can use any single use / consumable tech based items that do not deal damage directly and normally require an Action, as a Bonus Action. Efficient storage. Your Fuel Tank capacity is increased to 15, and you can carry an additional Battery.

Player’s Handbook (2024)

Merchant

Ability Scores: Constitution, Intelligence, Charisma

Feat: Lucky

Skill Proficiencies: Animal Handling and Persuasion

Tool Proficiency: Navigator's Tools

Equipment: Choose A or B: (A) Navigator's Tools, 2 Pouches, Traveler’s Clothes, 22 GP; or (B) 50 GP

You were apprenticed to a trader, caravan master, or shopkeeper, learning the fundamentals of commerce. You traveled broadly, and you earned a living by buying and selling the raw materials artisans need to practice their craft or finished works from such crafters. You might have transported goods from one place to another (by ship, wagon, or caravan) or bought them from traveling traders and sold them in your own shop.

Player’s Handbook (2024)

Noble

Ability Scores: Strength, Intelligence, Charisma

Feat: Skilled

Skill Proficiencies: History and Persuasion

Tool Proficiency: Choose one kind of Gaming Set

Equipment: Choose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP

You were raised in a castle, surrounded by wealth, power, and privilege. Your family of minor aristocrats ensured that you received a first-class education, some of which you appreciated and some of which you resented. Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership.

D&D Free Rules (2024)

Sage

Ability Scores: Constitution, Intelligence, Wisdom

Feat: Magic Initiate (Wizard)

Skill Proficiencies: Arcana and History

Tool Proficiency: Calligrapher's Supplies

Equipment: Choose A or B: (A) Quarterstaff, Calligrapher's Supplies, Book (history), Parchment (8 sheets), Robe, 8 GP; or (B) 50 GP

You spent your formative years traveling between manors and monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.

Player’s Handbook (2024)

Sailor

Ability Scores: Strength, Dexterity, Wisdom


Skill Proficiencies: Acrobatics and Perception

Tool Proficiency: Navigator's Tools

Equipment: Choose A or B: (A) Dagger, Navigator's Tools, Rope, Traveler’s Clothes, 20 GP; or (B) 50 GP

You lived as a seafarer, wind at your back and decks swaying beneath your feet. You’ve perched on barstools in more ports of call than you can remember, faced mighty storms, and swapped stories with folk who live beneath the waves.

Homebrew

Sciencebot

Ability Scores: Intelligence

Feat: Skilled

Skill Proficiencies: Science and History

Tool Proficiency: Tinker's Tools

Equipment: Choose A or B: (A) Dagger, Tinker's Tools, Book (history), Parchment (8 sheets), Choose one Common gadget, 8 GP; or (B) 50 GP

You've been created as a special Android for researching, cataloging and storing vast amounts of data. You can interface with other Sciencebots, computers and data devices to quickly exchange data.  

Prerequisites

Species: Android, Warforged, Autognome  

Ability Score Improvement

Your Intelligence Score increases by 4 and your maximum increases to 22.  

Technological Aptitude

Because of your Technological build you gain 1 point of Technological Aptitude.

Player’s Handbook (2024)

Scribe

Ability Scores: Dexterity, Intelligence, Wisdom

Feat: Skilled

Skill Proficiencies: Investigation and Perception

Tool Proficiency: Calligrapher's Tools

Equipment: Choose A or B: (A) Calligrapher's Supplies, Fine Clothes, Lamp, Oil, Parchment (12 sheets), 23 GP; or (B) 50 GP

You spent formative years in a scriptorium, a monastery dedicated to the preservation of knowledge, or a government agency, where you learned to write with a clear hand and produce finely written texts. Perhaps you scribed government documents or copied tomes of literature. You might have some skill as a writer of poetry, narrative, or scholarly research. Above all, you have a careful attention to detail, helping you avoid introducing mistakes to the documents you copy and create.

Homebrew

Gunman

Ability Scores: Strength, Dexterity, Constitution

Feat: Expert Shot

Skill Proficiencies: Perception and Athletics

Tool Proficiency: Tinker's Tools

Equipment: Choose A, B or C: (A) Snaplock Musket, Rapier, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP

You began training with the new gunpowder weaponry before you reached adulthood. Now you are an expert marksman and can handle powder safely on any modern weapon. Having been tinkering with the new weapons have given you an understanding of Tinker's Tools.

Firearms Proficiency. You gain Proficiency with Firearms, gunpowder weapons and certain Prototype weaponry. Add your Proficiency Bonus to Attack Rolls for these weapons.
Quick Reload. You ignore the loading property of firearms.
Melee shooter. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.

Ability Score. Choose +1/+1/+1 or +1/+2 in Strength, Dexterity or Constitution to a maximum of 20.

D&D Free Rules (2024)

Soldier

Ability Scores: Strength, Dexterity, Constitution


Skill Proficiencies: Athletics and Intimidation

Tool Proficiency: Choose one kind of Gaming Set

Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer's Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP

You began training for war as soon as you reached adulthood and carry precious few memories of life before you took up arms. Battle is in your blood. Sometimes you catch yourself reflexively performing the basic fighting exercises you learned first. Eventually, you put that training to use on the battlefield, protecting the realm by waging war.
Warbot

Ability Scores: Strength or Dexterity

Feat: Though

Skill Proficiencies: Athletics or Acrobatics and Survival

Tool Proficiency: Healer's Kit

Equipment: Choose A, B or C: (A) Snaplock Musket, Spear, 20 Firearm Bullets, Healer's Kit, Cartridge Bag, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Healer's Kit, Cartridge Bag; or (C) 50 GP

You've been created as a special Android for warfare, fighting and combat. You can have a weapon integrated into your body which is always available and you become Proficient with.  

Prerequisites

Species: Android, Warforged, Autognome

Ability Score Improvement

Your Strength or Dexterity Score increases by 4 and your maximum increases to 22.  

Technological Aptitude

Because of your Technological build you gain 1 point of Technological Aptitude.

Player’s Handbook (2024)

Wayfarer

Ability Scores: Dexterity, Wisdom, Charisma

Feat: Lucky

Skill Proficiencies: Insight and Stealth

Tool Proficiency: Thieves’ Tools

Equipment: Choose A or B: (A) 2 Daggers, Thieves' Tools, Gaming Set (any), Bedroll, 2 Pouches, Traveler’s Clothes, 16 GP; or (B) 50 GP

You grew up on the streets surrounded by similarly ill-fated castoffs, a few of them friends and a few of them rivals. You slept where you could and did odd jobs for food. At times, when the hunger became unbearable, you resorted to theft. Still, you never lost your pride and never abandoned hope. Fate is not yet finished with you.

Homebrew

Workbot

Ability Scores: Constitution

Feat: Crafter

Skill Proficiencies: Investigation and Sleight of Hand

Tool Proficiency: Choose one set of Tools

Equipment: Choose A or B: (A) Dagger, one extra set of Tools or Supplies, 25 GP; or (B) 50 GP

You've been created as a special Android for crafting, building or heavy lifting. You can recharge your power core with batteries or other external power sources to keep working.  

Prerequisites

Species: Android, Warforged, Autognome  

Ability Score Improvement

Your Constitution Score increases by 4 and your maximum increases to 22.  

Technological Aptitude

Because of your Technological build you gain 1 point of Technological Aptitude.

Homebrew

Custom Background

Ability Scores: Any +2/+1 or +1/+1/+1

Feat: Any Origin

Skill Proficiencies: Pick two

Tool Proficiency: Pick a tool or a language

Equipment: 50 GP

Backgrounds can be customized (take any Origin feat, Ability Score Improvement, 2 skills and (1 tool or 1 language). Custom backgrounds are subject to review and you may be asked to alter parts by the DM.

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