Ability Scores: Strength, Dexterity, Constitution
Feat: Firearms Proficiency
Skill Proficiencies: Perception and Athletics
Tool Proficiency: Tinker's Tools
Equipment: Choose A, B or C: (A) Snaplock Musket, Rapier, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes, 14 GP; or (B) Snaplock Pistol, Dagger, 20 Firearm Bullets, Gun Cleaning Kit, Healer's Kit, Cartridge Bag, Traveler’s Clothes; or (C) 50 GP
You began training with the new gunpowder weaponry before you reached adulthood. Now you are an expert marksman and can handle powder safely on any modern weapon. Having been tinkering with the new weapons have given you an understanding of Tinker's Tools.
Firearms Proficiency. You gain Proficiency with Firearms, gunpowder weapons and certain Prototype weaponry. Add your Proficiency Bonus to Attack Rolls for these weapons.
Quick Reload. You ignore the loading property of firearms.
Melee shooter. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
Ability Score. Choose +1/+1/+1 or +1/+2 in Strength, Dexterity or Constitution to a maximum of 20.