Nifandrel

Nifandrel is a realm of perpetual dusk and unyielding frost, a land where the sun has not risen in living memory and where even moonlight seems weary of its own reflection. It lies beneath an ever-churning canopy of twilight clouds, thin and gauzy as mourning veils, casting the land in hues of blue, silver, and shadow. The air is sharp and dry, every breath like a whispered warning, and the cold here is not simply weather—it is inheritance. Snow does not fall in flurries but in slow, drifting curtains, suspended in time as if the land itself is reluctant to move. Ice does not melt. Rivers have forgotten how to run. And silence presses down like a second sky.   At the heart of this desolation stands Titheniel, the obsidian capital of the Court of Winter, where beauty is sharpened into cruelty and majesty is measured by silence. The city is cold elegance incarnate—its towers cut from dark ice and voidglass, its spires twisting like spears meant to pierce the heavens. Here, Queen Mab, now known only as the Queen of Air and Darkness, rules from her ancient keep, Rúmil’s Hold—a fortress said to predate not only memory, but time itself. The walls of the Hold are carved with runes no one dares read aloud, and the great throne upon which she sits is said to have frozen a god’s breath within its crown. Those who enter her court do so veiled in etiquette and fear, for to speak foolishly in her presence is to invite exile—or to vanish like warmth itself.   The surface of Nifandrel is brutal and sparsely populated. Frozen peaks gnash at the sky, their crests cloaked in everlasting frost. Forests of glass-pine trees creak mournfully in the wind, their needles harder than steel and more brittle than promises. Ruins dot the landscape—remnants of ancient rebellions or vanished civilizations, now entombed beneath centuries of frost. Strange predators prowl these wastes, silent as falling ash and hungry for heat. It is a realm that forgives neither mercy nor weakness, and the foolish quickly become part of its cold tapestry.   Because of this, many of Nifandrel’s denizens live below ground, carving cities and sanctuaries into ice-clad caverns, beneath frozen lakes, or within ancient geothermal tunnels known as winterwells. These subterranean realms are intricate and vast—webs of pale stone, blue flame, and quiet faith. The Svartálfar, black elves loyal to Queen Aibel, are most common here, their crafts and cold magic vital to the realm’s survival. Other folk of winter—shard spirits, gloom dwarves, frost-soul elementals—cluster in glacial enclaves where warmth is bartered like gold. In these depths, life persists through ritual, resilience, and the unyielding reverence of winter’s law.   Magic in Nifandrel is subtle but terrible—most often rooted in shadow, stillness, and memory. The land itself responds to transgression with uncanny sentience: fires go out without wind, compasses spin without cause, and reflections in frozen pools sometimes move on their own. Fey of other courts speak of Nifandrel in hushed tones, for it is a place where even truth grows cold. Yet to those who endure its trials, Nifandrel offers power and beauty unmatched. For within its bleakness lies grandeur, and within its silence, clarity—and somewhere, behind the endless frost, the Queen watches, and waits.

Geography

Nifandrel’s geography is a study in extremes—harsh, unforgiving, and eerily sublime. The land stretches out in sweeping vistas of ice-choked valleys and jagged mountain spines, their peaks lost in the swirling dusk that clings to the upper sky. Known as the Ebon Teeth, these mountains form a natural barrier along the western edge of the realm and are believed to be the shattered ribs of a primordial wyrm entombed in ice. Avalanches occur without warning, and the echo of falling stone often sounds like distant laughter. No paths cut through the Teeth—only those born of frost or bound by oath dare attempt the ascent. In the shadow of these peaks lie deep ravines where ancient glaciers grind slowly through rock like cold-blooded leviathans.   Stretching from the Ebon Teeth eastward are the Silent Plains, a vast expanse of frost-slick tundra where the wind rarely stirs, and snow falls in slow, deliberate sheets. Here, time feels suspended. Travelers may walk for days without seeing another soul, with only the haunting creak of glass-pine trees or the distant flash of a frostwill-o’-the-wisp to remind them that they are not alone. Beneath the snow, ancient ruins lie entombed—cold temples to forgotten winter gods and collapsed courts lost to internal war or the Queen’s disfavor. The silence of these plains is said to be sacred, and many fey who cross them do so in solemn reflection, wrapped in frost-damp cloaks and memories best left buried.   To the north lies Lake Galthreth, a body of water so still it is often mistaken for a mirror of the sky. It never ripples, never cracks, and never thaws. Beneath its surface lies a drowned city of silver domes and frozen statues—the Palace of Velnar, once home to a rebellious archfey who dared challenge the Queen of Air and Darkness. Now it remains sealed in the ice, a chilling reminder of her justice. Surrounding the lake are the Whispering Reeds, tall pale grasses that sway without breeze and produce ghostly murmurs when passed through. No one knows if the voices are echoes of the drowned or the reeds themselves whispering warnings.   The southeastern quadrant of Nifandrel descends into a series of glacial canyons known as the Cradle of Woe. Here, sunlight never reaches the deepest crevices, and frost forms strange, spiraling patterns along the rock. The temperature plummets rapidly the farther one descends, and even cold-resistant creatures can feel their blood slow within minutes. Crystalline fungi grow here, shedding a pale phosphorescent glow that pulses in rhythm with some unknowable force. The Cradle is sacred to the Queen’s witches and seers, who venture there to hear the ice speak of coming omens—if they return at all.   Beneath all of this, Nifandrel holds a second life: the Underwinter—an immense subterranean network of caverns, volcanic vents, and crystal-lit hollows where much of the realm’s population hides from the brutal surface. Here, frost meets geothermal fire, creating a surreal landscape of steam-choked chasms and glowing frostfall. Rivers of slow-moving magma twist beneath ice bridges, and entire cities are carved into the hollowed bones of frozen titans. The Court of Winter claims that the Underwinter is the spine of their realm’s power—where loyalty is forged in ice and tested in shadow, far from the gaze of stars.

Climate

Nifandrel’s climate is one of eternal winter, not born of season but of sovereign will. The realm exists in a state of perpetual dusk, where the sun never rises beyond a dim, bruised horizon and warmth is little more than a myth. Snow falls slowly, almost reverently, in fine crystalline flakes that shimmer like powdered glass. Winds are rare, but when they do stir, they arrive in sudden, slicing gusts that flense flesh from bone and vanish just as quickly. The cold here is not merely atmospheric—it is ancestral, a sacred force that seeps into stone, memory, and marrow. Fires struggle to catch, breath fogs instantly, and even magic bends beneath the weight of the frost. There is no thaw in Nifandrel, only layers of deepening stillness.
Type
Region
Location under
Owner/Ruler
Mab
Owning Organization