Meria - The Material Plane
Meria is the world that which the Empire rules in its totality. None of this globes seas, forests, deserts or mountains have escaped the tyrannical grasp of the God-King Harbinger. It is a varied and unique with a great many land masses, formations, and biomes that the creatures of the world inhabit. The history of Meria and it's former nation states is long and frought with tales of great heroes, horrific villains, and apocalyptic confrontations that formed it into the world it was at the time of the Wars of Consolidation.
Geography
Meria is comprised of seven major continents and two major island chains/archipelagios for its landmasses. It has 5 major seas with 8 oceans. The listing below will describe the name, position, and geographical nature of the continents as well as the seas and oceans that connect them.
Edrias: Located in the global center, this is the contient upon which The Empire primarily founded itself, and as such all references to global positioning for all future major land masses and oceans. Endria is a temperate continent with a large variance in biomes. It is one of the middling land masses and is comprised of arboreal and temperate forests in the north west and south central areas of the continent, with the south western areas and coasts being rocky and verdant forests.
Ghray-Lekor: An arid, dry, desert continent, Ghray-Lekor is an utterly hostile and dangeorus place. The coast is the most inhabited area due to its cooler and more hospitable tempermants, providing vital maritime industries. Now relegated to somewhat of a backwater hellhole, Ghray-Lekor holds some manner of value through its unique resource known as 'Black Spark', or Yetir Hafas in the native tongue. This value is further compounded through the quality of warriors that this harsh environment creates. Often, some of the greatest Imperial warriors, inquisitors, and commanders have come from the harsh deserts of this hostile land.
Turas (North and South)
Jarentasar
Althia
Ortis
Jinsa
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