Zinlee Spiritheart

Stub

Zinlee Spiritheart is the maid and personal assistant of Lady Ilyran Venramoir. She is soft-spoken and has tidy handwriting. She often takes care of the lady's medicine and makes sure that she and Lady's fiancée Veralthas stay hydrated and in good sprits. She loves all kinds of sweets and loves to read and write poetry in her spare time.

Relationships

Zinlee Spiritheart

Maid

Towards Ilyran Venramoir

0

Ilyran Venramoir

Lady

Towards Zinlee Spiritheart

0

Species
Ethnicity
Date of Birth
7th of Janar
Year of Birth
3898 AoS 149 Years old
Spouses
Siblings
Children
Eyes
Brown
Hair
Yellowish-green
Skin Tone/Pigmentation
Tanned
Height
170 cm (average)
Weight
43 kg (skinny)


Character Portrait image: Zinlee Spiritheart by Portrait Workshop (beta)

Zinlee Spiritheart

Medium Wood Elf, Assistant, Any Good

Armor Class 10
Hit Points 36 8d8
Speed: 30 ft

STR

10
( +0 )

DEX

12
( +1 )

CON

10
( +0 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

10
( +0 )

Saving Throws Cha 1d20+3
Skills

Animal Handling 1d20+5 , Insight 1d20+8 , Medicine 1d20+8 , Religion 1d20+3 , Nature 1d20+3 , Performance 1d20+3 , Stealth 1d20+4

Senses Darkvision, passive Perception 12
Languages Elvish, Common
Challenge Rating Sidelick, lvl 6

The Zinlee is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, 1d20+4 to hit with spell attacks).


Proficiencies. Simple Weapons, light armour, Cook’s Utensils, Calligrapher’s Tools

Helpful. Zinlee can make Help action as a bonus action.

Cunning Action. Zinlee can make Dash, Disengage or Hide action as a bonus action.

Expertise. Medicine + Insight

Coordinated Action. The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: ( 1d4 ) bludgeoning damage.

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