Shock Maul

Overview

A compact, one-handed maul with a crowned striking head and embedded discharge rails. In standard mode it delivers concussive force with a crackling aftershock; when tethered to a power source it becomes a true crowd-breaker.


Description

  • Form: Short haft, knurled grip, vented steel head with copper/steel electrodes.
  • Coupler: Locking power jack at the pommel for cable or pack cell.
  • Indicators: Small lumen stripe shows idle → armed → live.

Properties (rules)

  • Weapon type: One-handed melee (treat as a mace/club equivalent for proficiency).
  • Damage (unpowered): 1d6 bludgeoning + 1d4 lightning.
  • Powered Mode (tethered): Lightning damage becomes 1d6. On a critical hit, the target is stunned until the start of its next turn.
  • Connect / Disconnect: Requires 30 seconds of uninterrupted work (~5 rounds) to attach or remove the power line or pack.
  • Notes: The maul functions normally if the cable is severed—simply reverts to unpowered damage.

(No charges to track; either tethered or not.)


Use & Tactics

  • Riot control / shock troops: Open with powered strikes to fish for crits; once engaged, you can drop the cable to regain full mobility.
  • Duelists: Pair with a shield or off-hand tool; the maul’s lightning helps punch through hardy targets.

Item type
Weapon, Melee
Current Holder
Rarity

Rare


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