Nahrim

Overview

Nahrim, capitol city of Rihsama rises from a basalt headland where trade winds strike the coast and split into singing alleys of vanes and sails. The city is a thesis made stone: Domes and courtyards married to innovative engineering and magical wind technology. Scholars debate in coffeehouses wired with aeoliphones (wind-organs that carry announcements), and cranes hum as sky-lifts hoist people, wagons—even whole dhows over the city wall in measured procession.

Nahrim has no gates. Approach by road or sea, and you ride the wind-machines.


Geography & Layout

  • The Crown Wall: A cyclopean ring wall with no apertures at grade. Every breach is vertical: lift shafts, lock terraces, and wind galleries.
  • The Seven Lifts: Monumental tower-cranes spaced around the ring. Each lift can raise caravans or barges whole; counterweighted by wind-sails and arcane turbines.
  • The Spiral Locks: Ship-locks step up the cliff like a glittering helix, fed by tide-basins and wind-pumps.
  • The Scholar’s Quarter (Al-Qalam): Colleges, archives, observatories, precision-lens workshops, and the Great Aerarium (academy of windcraft and mechanics).
  • Harbor Below / Aerium Above: The lower harbor does cargo; the upper Aerium Docks service wind-skiffs and tethered air-kites used for survey and courier work.

Government & Law

  • While home to Rihsama Council of Scholars, they are not typically involved in the daily administration of the city
  • Wali Safiya al-Khazeen (Governor): an engineer-administrator who earned her chair by redesigning Lift Three’s braking lattice after “the Near-Runaway.”
  • Diwan of Lifts & Locks: Twelve seats—liftwrights, lockmasters, aeromancers, astronomers, treasurers, and two merchant scholars.
  • Customs of Paper: Nahrim inspects books more than blades. Contraband includes plagiarized theses, forged navigation charts, and dangerous wind-harmonics.
  • Dueling for Citation: Licensed academic duels (first blood) settle priority disputes; illegal to duel a non-scholar.

Economy

  • Shipyards & Liftwrights: Wind-rigs, lock gates, precision gearwork.
  • Optics & Instruments: Lenses, sextants, astrolabes, “wind-gauge” recorders.
  • Paper & Ink: Acid-free scrollstock hauled city-wide by pneumatic “wind tube” posts.
  • Coffee & Spice Bourse: Midday auctions settle prices for the whole coast.
  • Arcano-Industrial: Aeolic turbines and pressure-glyph pumps keep the locks and aqueducts alive.

Magic & Technology (Windcraft)

  • Aeoliglyphs: Carved sigils tuned to prevailing winds—power bells, beacons, pumps.
  • Sirocco Batteries: Bastions vent compressed air as nonlethal crowd control and ship-stop blasts.
  • Lens-Bastions: Sunlight focused through spellglass for signal and defense (flash-code & dazzling arcs).
  • The Quiet Choir: Wind-organs on the wall that can sing a city-wide alarm or relay encoded messages.

Society & Culture

  • Scholarly Vibe: Every café has chalkboards. Apprentices quote footnotes. “Prove it” is a greeting.
  • Dress: Loose black, sand, and indigo; engineers wear sash-colors for their guilds (liftwright red, lockmaster teal, aeromancer white).
  • Faiths: Temples are discrete; Nahrim prizes plural debate over proclamation. (Whispers persist of Beekeeper cells courting the bereaved; the Diwan audits amber merchants ruthlessly.)
  • Festival of First Wind: Annual ceremony where the Wali releases the locks to a full tide while the Quiet Choir sounds the city’s chart.

Defense

  • No Gates: At street level, none. Entry is scheduled, metered, recorded.
  • Redundancy: Every lift can fail safe; every lock can drain to a sump; three separate wind feeds per tower.
  • Wall Wards: Anti-levitation and anti-phase aeroglyph nets lace the stone.
  • City Watch: The Blue Vanes—engineer-guards who can diagnose a gear scream faster than they can draw steel.

Notables & Hooks

  • Wali Safiya al-Khazeen: Quiet, relentless, keeps a slide-rule where others keep daggers.
  • Master Tareq of Lift Three: Thinks the lifts should sing in just intonation; might be right.
  • Professor Laleh Ruhbani (Optics): Missing after publishing on spellglass fracture—last seen near the lock helix at night.

Quick Stats (for WA sidebar)

  • Population: ~310k (city), multi-ethnic, scholar-heavy
  • Demonym: Nahrimi
  • Leader: Wali Safiya al-Khazeen.
  • Exports: wind-rigs, lockworks, optics, charts, coffee, spellglass
  • Imports: hardwoods, ore, rare resins, grain
  • Districts: Harbor Ring, Lift Quarter, Al-Qalam, Aerium Heights, Brass Market

Alternative Name(s)
City of the Waters
Type
Large city
Population
~310,000 (city) / ~520,000 (metro & harbor ring)
Inhabitant Demonym
Nahrimi
Characters in Location

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