Karenet
Race
A human variant species distinguished by two small horns made of cartilage arching from their mid-frontal cranium. These horns, called the gish, are sensitive to electrical disturbances.
The karenet are believed to have evolved among the Old Stars, though records of that time are scant.
Pathfinder 2e
Mechanics
Hit Points: 10 Size: Medium Speed 20 feetAbility Boosts System
- Replace the single +2 ability score with PF2e's standard format: two free ability boosts and one ability flaw
- Suggested: Free boosts to any two different abilities, with a flaw to Constitution (representing adaptation to harsh mountain environments)
Ancestry Feats Structure
Convert the current traits into ancestry feats available at levels 1, 5, 9, 13, and 17:1st Level Feats:
- Electrical Sense - Detect nearby electronics or magical items with electrical properties
- Mountain Dweller - Bonuses when at high altitude or in mountainous terrain
- Storyteller's Voice - Social bonuses when performing or sharing stories
Higher Level Feats:
- Enhanced Gish (5th) - Improved electrical detection abilities
- Storm Caller (9th) - Limited electrical manipulation
- Multitalented (13th) - Gain additional skill training or class features
Heritage Options
- Create 2-3 heritages to replace the uniform traits:
- Traditional Karenet - Enhanced storytelling and cultural abilities
- Tech-Adapted Karenet - Improved electronics crafting
- Storm-Touched Karenet - Stronger electrical field manipulation
Language Updates
Add Griss as a starting language alongside their native languages Make additional languages available through Intelligence modifier.Legacy
Racial Traits RP 10
Standard Traits
- Ability Score: Karenet have a similar lineage to humans, and thus gain a +2 to any single ability score of your choice during character creation. (RP 0)
- Size: Karenet are Medium-sized creatures. (RP 0)
- Speed: Karenet have a base land speed of 30 ft. (RP 0)
- Type: Karenet are humanoid type creatures. (RP 0)
- Linguistics: Karenet speak Griss, and their native language of nwamiwlish. (RP 1)
Advanced Traits
- Craftsmen: Karenet have a knack for making electronics work. They receive a +2 bonus to crafting or profession checks involving electronics. (RP 2)
- Electrical Sense: Karenet's horns make them acutely aware of the electrical fields around them. Karenet learn to exude an electrical field that has a texture and pattern that allows for a form of communication . They're can cast the equivalent of detect magic (electronics) 1/day. (RP 5)
- Multitalented: Karenet may choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes. (RP 2)