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Sitine Lightfoot

Sitine is a Satyr who is very snarky and unfriendly. Sitine deals in magic items and runs The Bitter Stave.

Current Stock
  • Ring of Feather Falling (1, 2000gp): This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.
  • Ghost-Touched Spear (1, 200gp): This weapon can be wielded by a missing limb. If so, it becomes a +1 weapon.
  • This spear is 5 feet in length and can be thrown. The spear deals 1d8 damage when wielded by a medium creature (1d6 for small creatures). The damage increases by 1HD if the limb holding the spear is missing.
  • Dancing Wasp (1, 12392gp): This +1 kusarigama makes a shrill whistling sound whenever it is used in combat. Once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head as a full-round action to summon a giant wasp. The wasp appears in the air above the wielder’s head and follows the wielder’s mental commands to the best of its ability as long as the user continues to twirl the weapon (requiring a standard action each round), to a maximum of 5 rounds, after which the wasp vanishes.
  • Kusarigama: This weapon has a single sickle held in the off-hand attached by 10 feet of fine chain to a weighted metal ball. This weapon deals 2d6 damage when wielded by a medium creature (2d4 for small creatures).
  • For Giant Wasp stats, please see here.
  • Staff of Blessed Relief (1, 7200gp): This simple wooden staff is given to young clergy when they first set out into the world to spread the charity of their faith. The staff allows use of the following spells: Create Water (1 charge) Stabilize (1 charge) Bless (2 charges). The staff replenishes every long rest.
  • Create Water: This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large — possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Up to 2 gallons of water/2 levels can be generated.
  • Stabilize: Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.
  • Bless: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.
  • Rod of Thunderous Force (1, 5400gp): Once per day on command, the wielder can slam the rod against the ground, releasing a concussive wave of sonic and force energy. This creates a 20-foot radius burst centered on the wielder. While it causes no damage, those within the burst must succeed at a DC 19 Fortitude save or fall prone and be deafened for 1d4 rounds. The wielder is unaffected by this blast. This effect is a force and sonic effect.

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