Satyrs
Society
Satyrs live a nomadic lifestyle and never truly settle in one place or another, but do often live along waterways and in forest regions, in places such as Neamh or Cathair. Satyrs and Centaurs are often found in close relationships of diplomatic origins. They often dislike the Great Races for their “sedentary” lifestyle.
Starting Languages
Racial Traits
Bouncy: They gain +2 Dexterity, +2 Charisma, and -2 Strength.
Convincing: Satyrs gain a +2 racial bonus on Diplomacy checks made to influence mood and Sense Motive checks made to get a hunch about mood.
Silver Tongued: Satyrs gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
*Satyrs can speak both the Hellish and Feyric dialects.
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