Deep Dwarves
Society
Deep Dwarves primarily reside in The Fracture and typically do not leave. Deep Dwarves who leave their homes in the Fracture are known as “Surfacers” and are considered traitors to their race. Surfacers are shunned in Deep Dwarven society if Surfacers elect to return to their dwelling in the Fracture.
Starting Languages
Racial Traits
Belligerence: Deep Dwarves gain a +2 to Constitution, +2 to Wisdom, and a -4 to Charisma.
Superior Darkvision: Deep Dwarves can see in the dark up to 120 feet.
Unphased: Deep Dwarves are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.
Stability: Deep Dwarves receive a +4 racial bonus to their Combat Maneuver Defense against bull rush or trip attempts while standing on the ground.
Deep Marker: Deep Dwarves gain a +1 bonus on Survival checks and +1 bonus to saving throws against fear.
Echoes of the Giants: Deep Dwarves can use enlarge person and invisibility each once per day, using their character level as their caster level and affecting itself only.
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