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☆ Resurrectionists / Devils

The Resurrectionists or "Devils" are the ruling folk of the Aariciati. The name "Resurrectionist" refers to the quests their charms produce. The nickname "Devils" refers to the rule that keeps them alive.

Basic Information

Anatomy

Aariciati are much like humans in their anatomy. They appear as humans but with slight differences such as their wings, horns, charms, and unique eyes.   ☆ WINGS The wings of the Resurrectionists are similar to bat wings, spreading wide and curling around their body. These wings allow them to catch high speeds while staying protected due to the thick layer of skin covering the wings. ☆ HORNS  The Resurrectionists are the only species that has horns rather than halos. These horns are formed from cartillage sprawling from the top of their head. These horns serve as a last resort in a losing fight for the Resurrectionists.  ☆ TAILS The Resurrectionists are well known for their imp tails that curl around their bodies. They have a sharp point on them that when a Resurrectionist stabs another, it excretes a venom that is full of strong nectar and can heal a shattered charm in a matter of seconds.

Genetics and Reproduction

Not a single Resurrectionist is born an Resurrectionist. Attempt at reproduction for Resurrectionists has been proven to be impossible.

Growth Rate & Stages

Each Aarciati begins as a Chain. As they grow older, how they decide to treat their charm determines whether they will continue as a Chain or an Upperhand.   AGE 1 - 10 Beginning stages. Charms haven't fully developed and cannot be shattered. Quests don't exist yet. A sin has not been chosen. Charms are to be refilled on the daily with a nectar that's emptied from a fully grown charm. To get this nectar, a person has to cause a slight crack in their charm and pour it into the young one's charm.   AGE 11 - 15 Mediant stages. Charms are not yet fully developed but are at high risk of shattering. Small quests are to be completed. A sin has not been chosen. Charms are to be refilled using the quest system. Unlike the older ages, if these quests are to not be completed; shattering can and will occur. Charms are very fragile at this age.   AGE 16 - 21 Growth stages. Charms begin to rapidly grow and form a shield. Full quests are to be completed. Sins are chosen. Charms are to be refilled using the quest system. If the person is not careful, the shield around the charm may not grow properly and cause shattering.   AGE 22+ Fully grown charms. Feeding young charms is possible. Shattering can now heal and the charm has grown its shield. Sins and classifications have been chosen. Full quests refill charms. Shattering only occurs through refusal of quests. This stage is the only stage where a chain can become an UpperHand. If one survives the Devils, immortality is common.   To become a Resurrectionist, a fully grown Chain must either..
  • Shattering their charm slowly and overtime through slight denial of a quest. (Doing the quest just a little wrong)
  • Shattering their charm slowly and suddenly performing perfection on a quest
  • Attempting Suicide by pouring out the nectar inside of their charm
  • Entering the dream world and choosing to become a Resurrectionist
  • Entering Resurrectionist territory
  • Slaying a Resurrectionist

Ecology and Habitats

Resurrectionists live in a split off part of the land, blocked by a wall so tall only they can fly over. They live in a forest where they can safely perform their magic without consequence.

Dietary Needs and Habits

☆ CHARMS Every Aariciati is granted a small charm at birth. It is of their utmost concern to take care of this charm or death will collect them. These charms are small figures of varying shapes made of glass. Inside these charms is a nectar. This nectar automatically refills once a quest that is projected once a day on a Aariciati's palm is completed. These quests range in varying difficulty but correlate with the Aariciati's sin. Berries can be crushed into nectar and inserted into the charm for a quick refill. Mental and Physical health plays a large factor in the welfare of a charm. Those with low mental or physical health will drain faster than those with high mental or physical health. Every time a Resurrectionist saves a life, another year is added onto their lifespan. But, if they do any good outside of being a Resurrectionist ; their immortality is revoked and they are temporarily paralyzed.

Behaviour

Due to the nature of their charms, they appear as kind-hearted or tame while they are the worst of the Upperhands. They'll lure people in, promising to help when in reality they want to perform their sin of the day. They are often manipulative and unkind.

Additional Information

Perception and Sensory Capabilities

After the boundary break caused by Kelsi, the Aariciati were granted special powers that came with their respective sin. With every sin, there are also general abilities of the Angels.   ☆ EYESIGHT The Aariciati are known for having exceptional eyesight. As the days became darker, they adapted to be able to see more clearly in the dark. Their eyes can slide into saucers at anytime to allow more light   ☆ CHARMS  Since the charms of Resurrectionists are shattered, their charms took the venom from their tail and healed the charm. This makes it near impossible to shatter an Resurrectionist without manipulation due to fast regeneration. Although with this perk, Resurrectionists have to up to 24 hours to wait for their venom to refill.    ☆ WINGS  High speeds of flying.    ☆ MAGIC  Due to being the healers of the land, Resurrectionists have high amounts of magic. Through a quick chant, they can revive anyone.

Civilization and Culture

Interspecies Relations and Assumptions

Although they share a space with Executionists, they are not fond of them and are constantly battling them.
Genetic Ancestor(s)
Conservation Status
Rebekah Bleu and Asher Denton are the only Resurrectionists alive.

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