☆ Fitzen
Mothlike creatures that are the ghosts of Aariciati.
Basic Information
Anatomy
Fitzen are much like Aariciati in their anatomy. They appear as Aariciati but with slight differences such as their wings, antennae, ears, skin, and charms.
☆ WINGS
After death, Aariciati don't lose their wings. Rather, their wings transform into a more fragile version of the original wings. These wings have 2 layers to them and have the thickness of paper. Similar to moth wings.
☆ ANTENNAE AND EARS
The Antennae of a Fitzen is what allows them to survive. Since Fitzen don't have the ability to complete quests, they have to collect nectar in other ways. This means hunting for nectar. Their antennae allows them to "smell" the nectar, which is especially useful for the Stunsed Fitzen who don't have other means of smelling. Their ears on the other hand are wide and near the bottom of their head. Since they are closer to the ground, they can hear vibrations of other Fitzen coming to steal their prey. Fitzen are very light due to their thin skin so don't make a lot of noise. Therefore, huge ears are necessary to survival.
☆ SKIN AND PAWS
After death, their charm no longer has a shield formed around it. This causes the skin to become weak and fragile. Fitzen can easily tear through their skin as the texture of their skin is similar to sugar paper. They also have paws rather than hands.
☆ CHARMS
Fitzen's charms are already shattered which makes maintaining their charms more important than ever. Every Fitzen's charm resides on their chest. Luckily for the Fitzen, quests and tasks aren't a worry for them. They simply have to refill the nectar of the charm.
Genetics and Reproduction
Fitzen cannot reproduce.
Growth Rate & Stages
All Fitzen are the result of a Chain death. Once a Chain dies, their memory is completely reset and their life starts over as a Fitzen. Fitzen start and stay as the age of the previous life. Unless a Fitzen doesn't feed their charm for over 10 years, a Fitzen cannot die. If a Fitzen dies, it becomes a Stunsed Fitzen.
On occasion, intense insanity can cause memory to return.
Ecology and Habitats
Fitzen live in a reality placed above Lyrilzia that is identical to Lyrilzia. Fitzen can see Chains, but can't interact with them. On the occasion, Stunsed Fitzen can.
Dietary Needs and Habits
Fitzen fuel their bodies entirely through their charms.
☆ CHARMS
Every Aariciati (later, a Fitzen) is granted a small charm at birth. It is of their utmost concern to take care of this charm or death will collect them. These charms are small figures of varying shapes made of glass. Inside these charms is a nectar. Berries can be crushed into nectar and inserted into the charm for refilling. Specific creatures in the Fitzen's world have nectar blood. Mental and Physical health plays a large factor in the welfare of a charm. Those with low mental or physical health will drain faster than those with high mental or physical health.
Biological Cycle
Fitzen don't sleep and have no reaction to the cold or the heat. So they just lurk.
Additional Information
Perception and Sensory Capabilities
☆ EYESIGHT
The Aariciati are known for having exceptional eyesight. As the days became darker, they adapted to be able to see more clearly in the dark. Their eyes can slide into saucers at anytime to allow more light.
☆ CHARMS
Due to the pure nature of charms, immortality is possible and especially common for Fitzen.
☆ WINGS
As wings do, Fitzen can fly. Majority of Fitzen choose to use their wings only to hover due to the fragility of their wings.
☆ MAGIC
All Fitzen can perform protection based magic if they choose to learn.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
infinite
Average Height
anywhere ranging from 3 ft to 6'5
Average Weight
5'4 = 91 - 118
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