City of Midnight
Standing alone on a long stretch of desolate shoreline, Gloowrought is a dirty port with a huge swamp on one side and a sea on the other. Inside its high, encircling wall, the city is a cramped and dismal place. It is a maze of twisting lanes, narrow alleys, and chaotically placed buildings. Everywhere, statues with sinister faces leer out over the streets.
Strange citizens, stripped of color and verve, crowd these thoroughfares. Among them are the inscrutable Keepers, a bizarre race of caretakers found throughout the city. Although the Keepers exhibit no discernible reason for their work, they are throught to be responsible for the upkeep and continued existence of the City of Midnight.
Defences
The wall is malleable, just like much of the city, and its black stones have expanded and multiplied to keep pace with the city's expansion. Lanterns that give off a somber green glow are hung on posts outside the wall. These lights keep the monsters from coming close and help incoming ships find their way through the seaward wall. Portions of the wall appear to writhe, giving viewers the impression that it senses what goes on around it. Faces like those of demons and gargoyles peer out from it, turning to watch passersby, then sneering or leering before retreating back into the stone. The only parts of the wall that do not shift are the areas around the gates. Each gate is an opening in an enormous sculpture that resembles a skull with jaws agape. Spaced along the inside of the wall adjacent to the gates are gatehouses. A contingent of the Deathless Watch stands on duty at each one.
Districts
Dust Quarter: Home to Prince Rolan and Gloomwrought's wealthiest noble houses, the Dust Quarter is a stagnant, cheerless place. Houses are extravagant, but the opulence feelse soulless or mournful. It's as if the buildings are little better than glorified crypts. Those who live here are certainly cold-blooded enough to dwell in tombs.
Drowned Quarter: This teeming waaterfron district has an undercurrent of nastiness that is less obvious than the slime on the harbor walls. List in the Drowned Quarter is desperate and cutthroat. It turns occupants into coiled springs, ready to attack at the slightest provocation.
Plaza District: Gloomwrought's center of trade and home to its main marketplace. The Plaze District contains people possessed of animal greed that colors their actions. They initially give an open and inviting impression to newcomers, but strained freindliness and overly flattering speech barely mask their avarice and corruption.
Temple District: Raven's Eyrie dominates the Temple District like a brooding dragon. Despite the spiritiuality here, the quarter has an air of hollowness and menace. Its' as if the rituals have no heart, and everyone here is looking for a reason to be offended.
Fettered Ward: The Fettered Ward is the entertainment district of the City of Midnight, and it contains a larger number of aggressive citizens than evenm the Drowned Quarter. The pursuit of sensation is performed with a fervor and a callousness that can take kindhearted newcomers aback.
Shattered Isles: These island slums of Gloowrought's harbor, also called the Ghost Quarter, are plagued with hopelessness. A pervasive feeling weighs on those living here.
Guilds and Factions
Crimson Sashes
The Hooded Lantern
House Harskel
Hose of the Eye
Veiled League
Alternative Name(s)
City of Midnight
Type
City
Location under
Included Locations
Related Tradition (Primary)
Comments