BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Hadran

"If I had copper for every farmer that called the whole of Lusamiel 'Hadran', I would be richer than the gods." - Ruvendiar, Sun elf of cartographer.
   The Hadran Landmass is comprised of the continent of Hitram, the Dragon Claw archipelago, and Kvitheim and Warmynx, two smaller lands northwest of Hitram. Hadran is a place of constant change and instability, mostly due to Hitram's political turmoil. Kvitheim is an ancient land believed to be where the ancient giant capital once existed but now it is ruled by the native Frost dwarves who managed to outlast the giants and white dragons that once fought over the land. And Warmynx is a wellspring of luxury and wealth that is in constant flux due to the warring clans whose borders change on a monthly basis.    It is not hard to see why Hadran is considered one of the most dangerous and profitable places to live, and many have gone to one part of the landmass or another to find wealth. However, while it is called Hadran, none who live there consider there to be any one unified Hadran, instead to them it is a wider term for what is their entire world, so many common folk who have never stepped foot beyond their village will refer to the whole of Lusamiel as simply Hadran.

Geography

Hadran is split into four distinct landforms: Hitram, which takes up most of the landmass, the mountainous and frigid Kvitheim north of Hitram, the exotic clan lands of Warmynx west of Kvitheim, and the varied islands of the Dragon Claws south of Hitram. Each has its own distinct landscapes, but the most distinct geographic features will be mention here:    
  •  The Vatheren Mountains cut the whole of Hitram in two, splitting both the Ruschez Empire and the cultures of the land. Those to the east of the mountains live in a more stable and temperate climate that is generally warm all year round save for the dead of winter. While those on the western side experience greater variety in seasons and more harsh winters, ultimately resulting in differences in how the nations on either side have developed
  •  The Balthari Badlands comprise the western stretch of Warmynx and is deeply magical in nature, the Tabaxi that live here are known to see visions and believe that every few generations one is born with the power to speak directly with the land itself and predict the future. They are the ones that are named leaders of the Tabaxi and guide them in worship and travel.
  •  Maxere is the tallest mountain on Hadran and takes up a large piece of Kvitheim, the mountains was believed to have once housed the giant capital of Osteria before it was destroyed during the Divine Conflict. Only the Frost dwarves of Kvitheim have ever reached the top of the mountain and they keep the secrets of the place close.
Type
Landmass
Included Locations
Inhabiting Species

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!