New Harv

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One of the first cities established by the civilized people, New Harv was named after a roaming caravanner whose wagon and horses where lost during a storm stranding him and his family alone in the center of the Heoreoven range.   The town is a massive circle like structure, and divided into six districts, (seven if you consider the slums a district).   Home to many traders, merchants, guilds, and high nobels. The underground of New Harv is violent and cruel, ran by violent gangs and mobs vying for more power and gold.

Demographics

30% Lionen 15% Elf 13% Human 13% Half-breed 8% Loxodon 7% Orc 7% Teifling 4% Halfling/Gnome 3% Dwarf

Government

The Jarl oversees the general by-n-by of the city, and delegates out work to a council of elected aristocrates who handle the policies and laws the city undergoes. The Council of Traders is made of Six positions, one for each of the Cities districts.

Defences

Massive stone walls are maintained by the Masonry Guild with entrances into each of the six districts.

Industry & Trade

Being the center of trade for all of Capitol, New Harv stands to import and export all manner of goods, including those of the illicit status.

Districts

Six major districts within New Harv.

Financial District: where government bodies, businesses ventures, land procurement offices and other official document based goods are dealt with.
  Colored District: Stores and general goods can be found in the Colored district as well as a massive central marketplace filled with stalls from all over Capitol. It gets its name from the many colored tarps and tents placed within hte marketplace.
  Matter District: Homes, houses, and manors alike litter the many streets that adorn the housing district of New Harv. The richer houses tend to be built near the center of the city closer to the Market District while the cheaper and less valued homes are closer to the surrounding slums and wetworks.
  Wetworks Surrounding the entirety of the city, the wetworks is the industrial frame work that holds the production of the city together. Each district has its own area of the wetworks that produces the goods found within.   Tradesmen Ally This stretch of large buildings spews fire and smoke into the sky, many guilds and specialized trades can be found within, from the fancy masonry guild who creates beautiful and function works of art to the Metal Church where automations and war machines are created with stolen information from the Osary Isles.   The Savannah This massive district is home to the many forms of pleasure and relaxation that civilized life comes with. Many bars, Taverns, and Inns stretch the area. The most notable is a desert oasis placed right in the middle of the district, also named the Savannah.

Guilds and Factions

Masonry Guild - Builds and maintains the massive stone wall that surrounds New Harv, as well as the stone pathways and beautiful architecture of the city.
Metal Church - With the use of stolen plans and goods from the Oswary Isles, Metal church studies and is attempting to build something powerful for the Throne.
Calahans Merchants - Powerful Merchant alliance
Whispering Ladies - An all female Mercenary group

Points of interest

The Savannah A burling and sandy Inn that manages to project the heat and feeling of being at a desert oasis. Cold Drinks, shady deals, and all of life's pleasures can be found within this strange dome.   The Tail Spire Home to the Jarl of New Harv, the tail spire was once a reputable and quiet abode but as of late with the new Jarl it has become a den of heathenistic tendencies. It stands within the center of the Financial District.
Founding Date
33 PrA (Pre-amalgamate)
Alternative Name(s)
Cusping City
Type
Large town
Population
15400
Inhabitant Demonym
Ronchems
Ruling/Owning Rank
Owning Organization

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