Cybertech

Cybertech is technology that must be implanted within a creature's body before it functions.   Each piece of cybertech has an Implantation value that indicates how invasive the implant is. The total combined implantation values of all cybertech implanted in a single creature cannot exceed their Constitution or Intelligence score, or they take a -4 item penalty to all saving throws   Each piece of cybertech also fits into a specific body slot listed in its statblock. A creature cannot have more than one piece of cybertech in a body slot.   After a piece of cybertech has been installed in a creature, its bulk no longer counts towards that creature's encumbrance.   To install or remove cybertech on a living creature, you need to have the Craft Cybernetics feat, which grants you access to the following actions. Removing a piece of cybertech from a dead body requires no Medicine check but takes a number of rounds equal to its Implantation score.