Technology Traits

Equipment Traits


  Grenade A grenade is a device designed to detonate after being thrown.
  Module Items with the Module trait usually need to be slotted in another item before they can provide their full functionality. Modules often have different variants, allowing those with the receptacle item to change their functionality depending on what variant of module is inserted.   Pharmaceutical A Pharmaceutical is typically an alchemical consumable that is activated by either ingesting them, or having them injected into a creature with the use of a medlance^. To identify a pharmaceutical, use the Identify Pharmaceutical^ action.   Powered Items with the Powered trait require electronic power to activate, which usually come in the form of battery charges but can also be gotten directly from a Power Generatorsyield. Most powered items list a 'Capacity' entry to indicate how many charges it can store, and a 'Power Use' entry to show how many charges are used per activation.   Signal Items with the Signal trait can remotely interact with other objects via a wireless signal. Signals usually state their range in their entries.

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