Character Ancestries - Daggerheart
Not all of the ancestries included in the Daggerheart core rulebook are necessarily compatible with the Lasair setting. The following information will help you create a character in the setting (or, if you're a GM, will help you decide what sorts of NPCs to include). Also please note that if you want to play a Daggerheart ancestry within Lasair, you're certainly able to do so - with GM approval - there just won't be any additional information on that species here.
For classes, see Character Classes - Daggerheart.
This page includes Daggerheart-specific content which is created under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com
Unmodified Ancestries
These Ancestries map 1:1 to an existing Lasair Sentient Species
- Humans are fully present, and are the dominant race in the City-States Region. There are no complications for playing a human character.
- Dwarfs as a whole are rarely seen, living primarily in an isolated community - The Sink. They will sometimes venture out into the larger world, seeking out adventure, fortune, or markets for trading. Dwarf PCs face no specific drawbacks or limitations, except for the occasional short joke.
- The Fungril ancestry is analagous to the Fungifolk and can be used as-is. Consider the two terms to be interchangeable. Fungifolk are rarely seen outside of their underground caverns but extraordinary individuals could certainly venture forth.
- Halflings are the primary population of the Fertile Lands and are known to get the occasional wanderlust
- Orcs live north of the Titan Wall in the Savage Lands, migrating to follow the herds of Hornbeasts.
- The Fae generally reside within The Fae Realm and rarely leave. The lone exception would be the occasional younger fae from the Southern Throne which has its gateway within the Korth'an Forest
- The Goblin ancestry can be used as-is but they've also been used to create modified ancestries (see below) for specific types of goblins.
- Galapa certainly could exist in Lasair, they just do not currently have a direct mapping. Feel free to play one, as I'll certainly find room for such a species. Similarly, Clanks could reasonably exist given the history of the continent and the proclivities of Mages, there's not just documentation for them yet.
- Simiah were used to create Ratlings and Jungle Goblins (see below), and don't exist currently in Lasair, but as with Galapa and Katari, there's no reason they wouldn't also fit.
Reskinned Ancestries
These Ancestries are unmodified mechanically but have been renamed to match an existing Lasair species.
- Katari (catfolk) are called Felidasi in Lasair but are otherwise unchanged.
- The Faun ancestry has been used to represent Centaurs from within the Korth'an Forest but could also be used to play as a satyr (which could definitely be in Lasair but just haven't been added yet).
- The Firbolg ancestry can instead be used to play a Minotaur
- Instead of Giants (which do not exist in this age), that ancestry can be played as Orghyr (Ogres).
- Ribbets, while awesome, don't currently exist in Lasair. Their ancestry can instead by used to play as a River Goblin
Modified Ancestries
These ancestries have been created using the rules for Mixed Ancestry in the Daggerheart rules and are thus compatible with the game as written - but always check with your own GM about running one.
- Half-Elf
- Jungle Goblins
- Lizardfolk
- Ratlings
- Virtueborn (note: these are extremely rare beings)
- Viceborn (note: these are even more rare beings)
Unused Ancestries
The following Ancestries from Daggerheart are not directly compatible as player characters within Lasair for setting reasons. Their abilities have (mostly) transferred into the modified ancestries listed above
- Drakona would not currently exist as they are direct descendents of Dragons and thus either extinct or dormant. They were partially used to create Lizardfolk who certainly resemble the Drakona but lack the inherent elemental capabilities.
- Elves long ago retreated to isolated communities and do not venture forth except in extreme circumstances.
- Infernis don't really exist as described. They were partially used to create Viceborn.
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