Dhampir
Dhampir's are the hybrid result between a vampire and another race, typically human.
Ability Score Increase. Three different ability scores of your choice increase by 1.
Blood Heritage. You gain one racial feature from your parent race. Examples might include an elves Fey Ancestry, a tiefling's Hellish Resistance, or even a half-orc's Relentless Endurance.
Vampiric Heritage. You gain proficiency with one skill of your choice. You may double your proficiency with this skill once and cannot do so again until you finish a long rest.
Vampiric flight. As a Bonus Action you may choose to turn into a bat. While in bat form, you assume the stats of a bat. Turning back into your Dhampir form also takes one Bonus Action.
Hunger for Blood. As a Bonus Action, you may choose to feed on the blood of a creature nearby that has not been dead for more than 10 minutes. Gain 1d4 health (cannot go over Max HP).
Age. Dhampir's aren't immortal like their other race counterpart, however, still live for hundreds if not thousands of years.
Alignment. Vampires are considered evil by many, and it is a lust for power that drives them towards this alignment. In others it may be the bloodlust drives them towards unintended chaos. Their drive is what ultimately decides which alignment they lean towards.
Size. Vampires are about the same size and build as humans, but can even be shorter or taller depending on what race they were when turned. Your size is medium.
Speed. You base speed is 35 feet.
Darkvision. Due to either having been turned into a creature of the night or being naturally born of one, your eyes have become more adjusted to seeing in dark conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you are in direct sunlight. Vampiric Resistances. You have resistance to necrotic damage and are immune to disease. Additionally, you have advantage on Constitution saving throws against being poisoned.
Languages. You can speak, read, and write Common and one extra language of your choice. Vampires hail from any area you'd think to look, and often know more than one dialect as a result from being a widespread race that are among many types of people.
True vampires aren't born through natural means and a Dhampir being born in of itself is very rare, due to a vampire's undead nature, though in most cases is the result of another female race and a male vampire. They can eat normal foods and are not necessarily confined to only consuming blood, however, are still restricted to being night born creatures from their vampiric heritage.
Sources: Can't find them anymore, but it was somewhere on the internet and then some homebrew by Gi and Philipp
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