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Erkestr

The elven kingdom of Erkestr was once a human realm until wild elves from the north conquered it shortly after the Year of Dark Sun. The Erkestri elves now own all the land, and the native humans work it as serfs. The highly feudal Erkestri are fairly primitive compared to the surviving nations of Niru to the south and even compared to Kodesos to the west. Literacy is rare, with only a small number of scribes being able to read and write (although this is done in Neruan, rather than their own language). There are no schools in the kingdom: scribes learn to read through apprenticing with an existing scribe. The nobility occupy themselves with tournaments and hunts, rather than intellectual pursuits. Witchcraft is banned, due to superstitions of the conquering elves. Animism is practiced, however, as is worship of the Korsamu. There is also a court magician, a Neruan Invoker named Rukaad who has served the last three kings as counselor.

Technological Level

Primitive. There are some weavers, brewers, and apiaries but no smiths or

Agriculture & Industry

Erkestri lords trade surplus agricultural products in exchange for goods from Aruwyn. There is thriving timber industry as the southern reaches of the kingdom are covered in woodland. In the northern plains, sheep and cattle are raised.

Trade & Transport

Erkestr trades almost exclusively with the nearby city state of Aruwyn. Erkestr has no ports and as a result, sends its trade goods to Aruwyn by cart.

Infrastructure

Towns have wells and wooden palisades. Dirt roads connect settlements.
Type
Geopolitical, Kingdom
Alternative Names
Tersana (name prior to the elven conquest)
Demonym
Erkestri
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Barter system
Currency
None (Aruwyn Silver Stars are used unofficially)
Major Exports
Timber, wool, beer, cider, wheat, mutton, beef, cheese, hides, honey, apples, venison
Major Imports
Wines, arms and armor, textiles, clothing, jewellery

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