The Order of the Golden Sigil
Structure
Interpret Cror̂m’s creed as legal doctrine.
Preside
over magical disputes and trials.Issue licenses and proscriptions on magical research.
The High Calculant (currently a position held by consensus) acts as the de facto leader of the Order in Calpi.
2. The Evaluants – Arcane Ethicists and InspectorsOversee arcane guilds, private labs, and magical tutors.
Ensure spellwork follows ethical boundaries set by the Order.
Investigate magical accidents and abuses.
3. The Bindwrights – Magical Enforcers and RitualistsSpecialists in abjuration, sealing, and binding.
Deploy when a spellcaster breaks the Code of Arcane Conduct.
Also conduct initiation rites, protective wards, and ritual rebukes.
4. The Logothetes – Archivists and Theological CodifiersMaintain Crorrm’s canon, catalog spells, and oversee doctrine.
Write the official Commentaries of the Sigil, updated yearly.
Control access to restricted magical knowledge.
Culture
Relations with other Crorrmic Temples
The Order views other Cror̂m-aligned tiemples with measured respect, provided they uphold the core ethic of magical accountability.
Respected Kin:
Temples that enforce magical restraint, respect the binding laws of the Spheres, and educate responsibly are welcomed as doctrinal cousins
They are sometimes referred to as “local Orders” or “Peripheral Sigils.”
Tolerated Outliers:
Temples that revere Crorrm more mystically than legally—such as remote sanctums, hermetic enclaves, or tribal sages—are acknowledged but not trusted.
The Order sometimes sends envoys to “bring them into alignment.”
Rebuked Factions:
Any sect that uses Crorrm’s name while promoting magical supremacy, personal power, or arcane elitism is seen as heretical.
These may be labeled Husks of the Sigil, and are denied access to Crorrmic resources or the Canon of the Calculants.
Priesthood
No working is righteous unless its outcome tends toward balance. Magic hoarded is magic corrupted.
All arcane power must ultimately benefit society, not personal ambition or conquest.
2. Knowledge Bears ResponsibilityTo know is to owe. The greater your understanding, the more exacting your duty.
Arcane knowledge is sacred and must be used with care, not exploited or sold indiscriminately.
3. Restraint is the First Law of MagicWhat can be done must not always be done. The sigil is drawn not only to shape, but to bind.
Spellcasting, invention, and experimentation must always respect limitation. Excess is a moral failure.
4. Disorder Breeds CollapseThe world does not unravel in fire, but in asymmetry.
The arcane, when practiced without structure or ethics, unravels reality. Law and form are safeguards against entropy.
5. The Willing Must be BoundThose who know and transgress must be sealed, severed, or reformed. Mercy cannot excuse the willful abuse of power.
Magical crimes committed knowingly are met with binding, stripping, or exile. No one is above arcane law—not even the clergy.
6. The Ignorant Must be InstructedNo child of the Spheres should suffer for lack of teaching.
Those who harm through ignorance must be educated. Arcane education is a duty of the Order, not a privilege of the elite.
7. Faith Must be ReasonedBelief without clarity leads to ruin. We worship not in fervor, but in precision.
Crorrm’s worship is analytical. Passion is not rejected, but it is always subordinate to understanding and measured action
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