Spellsters and Magic
Manifestation
Whilst not all those with the power dedicate their lives to mastering their abilities and unlocking their full potential, spellsters of any great degree of power are generally born with the instinctual ability to conjure magic. Newborn abilities are limited to what seems to be a typical reaction to a hostile environment, such as a barrier briefly cast in the presence of pain. Often this magic isn’t strong enough to be destructive until early childhood, with the average age of wilful control being five-to-six years of age. Although, there have been many reports of babies causing a house fire or the death of a non-magical parent.
Other abilities can become innate through training. A prime example of this is healing, which requires years of learning how the body works and to do otherwise a spellster risks killing themselves or their patient. If they continue to train, they reach a point where the body will heal itself without active thought. The drawback to this being that it can no longer be controlled on the self and their magic will attempt to fix a severed limb or a simple pinprick with the same urgency.
Because their energy comes from within, spellsters generally devour a great deal of food to fuel themselves. Those who routinely fail to consume enough will find first their magic waning, then their bodies. A process that quickens in those who’ve learnt healing and find themselves stuck in a vicious cycle of their magic trying to heal the damage whilst simultaneously causing it.
Whilst a spellster can have the visual appearance of a person younger than those of a similar birth age who do not possess the gift, the magic plays no part in assisting when it comes to stretching the boundaries of life. However, this absolute alters once a spellster trains in the healing art where, once a certain degree of knowledge and ability is reached, their magic will assist in intuitive healing. These spellsters have been recorded to live well beyond their hundredth year. However, it is also to be noted that most of those cases are within certain kingdoms, such as Tirglas and Demarn—both practising the tradition of imprisoning their native-born spellsters. Other kingdoms where spellsters are largely in power also have a greater chance of falling to political enemies.
Those with moderate magic and below seem to have a normal sex drive, but spellsters with high levels of magical energy also have a tendency to possess hyperactive libidos with there being a direct correlation between the strength of magic and the level of desire.
Sharing Magic
Often confused with siphoning, the ability for spellster to share the magic with another is not an intuitive ability, but one every spellster is capable of once they are shown how.
The process is severely intimate, and not only due to the requirement of physical touch. Where healing permits a spellster to delve into the body’s innermost functions, sharing magic is more akin to caressing the core of what makes a being. The recipient of the extra magic will often find themselves in a bliss that mimics an orgasm, with the strength of this sensation dependent on the amount of magic gifted. Because of this, it’s considered unseemly to attempt it with a minor. When it comes to consenting adults, it isn't unheard of for spellster couples to engage in such transfers to enhance their pleasure during certain activities.
Whilst this power can also be shared with people not magically gifted, few spellsters are willing to do so as most beings are incapable of withstanding raw magic for long. Nulled Ones are, as expected, immune to this ability, although the few who have spellster lovers are aware of any subconscious attempts being made during intimacy.
Sharing magic was also once used as a means to bolster specialists in times of war, where those with great power would cede their raw magic to those with little power, but refined skills that required a lot more in the moment than a specialist usually could do. This often left the specialist dazed after the fact as though they were heavily drunk, this meant it was typically used as an emergency measure or for important targets.
Schools of Magic
It's widely held that there are five distinct schools of magic: Mental, Healing, Barrier, Ground and Aerial, which can be further split into Wind, Energy, Fire, Earth and Water. These are the base five points that all types of magic stem from.
In Udynean academia, these points are considered to be linked with the body: Mental/Mind, Barrier/Heart, Healing/the right side, Aerial/the left side and Ground/Legs.
Meanwhile, Demarn's Spellster Tower teaches her spellsters only three schools of magic, with mental completely absent, whilst aerial and ground are merged into elemental (the former severely curtailed of any skill that may harm their King's Hounds).



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