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Kingdom of Demarn

A small kingdom compared to many of the realms dominating the continent, Demarn is located on the eastern side of the continent. It shares a border with three other realms, the expansive Udynea Empire along the west, with the northern border being divided amongst the forestland of Dvärghem and the elven country of Heimat. The eastern shoreline is mostly unbroken by islands, save for the one claimed by the Talfaltan Collective.   Demarn’s terrain is chiefly a mixture of low hills, largely covered in wild forest, and open plains. Mountainous terrain is found in the north and to the west, where it serves as a barrier to the Udynea Empire. There are many cliffs along its south-eastern shoreline, leading to the south having only a smattering of fishing villages. This changes further north, where a large river known as The King’s Winding almost bisects the kingdom, and a moderately sized lake sits in the upper middle of the land.   Although seen as having a predominantly temperate climate, conditions vary sharply across regions, from extremely wet and windy along the eastern coast to the western lands experiencing colder blasts off the mountain range.

Culture

The people of this land take pride in their strength and stubbornness, especially when it comes to defending their own against greater forces. This stems from centuries of fighting those stronger than them, first whilst chasing out the Ancient Domians, then in their centuries-long stand against their land being claimed by the Udynea Empire. These historic battles against spellster-ruled lands have also led many in Demarn to carry a cultural fear of magic and all that comes with it, with many preferring death over its usage, including being magically healed. Even those serving in the army are uncomfortable around the leashed spellsters they use to counter those in the Udynean force.   The drawn-out battles have also taken a toll on their beliefs. Whilst they've always had a strong warrior background, with tales dating back before their kingdom was fully united, many in the army believe that dying in battle will grant them a swift journey through the underground river that is the way into their afterlife.

Foreign Relations

Due to the overall fearful nature of Demarns towards any and all magic, any amicable relationships between the spellster-ruled empires of Niholia and Stamekia are considered impossible. Likewise for Heimat, although it matters little there as the Heimatian border has remained closed to any and all human outsiders.   They trade freely with the Talfaltan people, whose island home sits none too far, and are fast allies. Although, trade is sporadic as the two peoples rarely have anything the other needs. However, the Tafaltaner's stance on spellsters needing to die on sight, they were once used as an army back when Demarn needed aid in chasing off Domians during the ancient people's occupation.   Trade also occurs via sea from Tirglas, Cezhory, the Independent Isles and Dvärghem, the final of which also trades by cart as they share a border. Like with the majority of the lands, a peace treaty was brokered with the dwarves, enabling them to come and go as they pleased as well as agreeing to any escort requests for their hedgewitches. This relationship with the dwarven lands has been strained from time to time as rogue spellsters use the border in their attempts to seek refuge and freedom from being imprisoned in the The Spellster Tower.   In terms of trade with the Country of Obuzan, there have been attempts to form an alliance with the spellster-hating country, but talks are hindered by the two smaller nations sitting on opposite sides of the continent and separated by the same enemy.   When it comes to the Udynea Empire, the centuries of the Udynean border nobles claiming more and more Demarn land in unsanctioned attacks sours any of the empire's attempts to talk of truce. King after king has declared that a truce must come with the return of the stolen land, yet Udynea is unwilling to give it up as many imperial citizens call the land home and Demarn refuses to let them be, claiming they will treat every Udynean spellster citizen on Demarn soil as they do their own.   Furthermore, despite promises from their Mhanek that the lords would desist their attacks, they continue to harry Demarn's borders. Due to this, the Demarn army refuses to desist in its defence of the border and swears to remain until the last sword falls.

Agriculture & Industry

Due to the centuries-long war against the much larger Udynean forces, the kingdom constantly lives under the decree of sending the majority of its food to the army encampment securing the southwestern border. This, along with feeding the thousands housed in their single spellster tower, has led to the kingdom having expansive grain fields, with the hardy rye and fast-growing buckwheat being the most common. Grain and vegetables are a main staple for most of the populous with meat being a rare treat for anyone not a hunter or wealthy. Along the eastern shores, fishing is a major industry with some families going back multiple generations.   Ore is largely mined from the mountains marking the western border, the very same border shared with the Udynea Empire. Thankfully, these mountain ranges have proven to be impassable and the only threat to miners is the occasional explosion of unstable infitialis.

Founding Date
337 HC
Type
Geopolitical, Kingdom
Capital
Alternative Names
Demarn Kingdom
Predecessor Organizations
Demonym
Demarner
Government System
Monarchy, Absolute
Economic System
Market economy
Official State Religion
Location
Official Languages
Related Items
Related Species
Related Ethnicities
Related Plots

Character flag image: by renflowergrapx

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