Fishman Isle

Formerly known as South Sand Isle


Fishman Isle, once a quiet and unremarkable stretch of land, has now become a domain of the dreaded Gurglers. The shoreline is littered with broken docks and half-sunken huts, remnants of the settlers who once called this place home before the sea turned against them. Now, eerie chattering echoes across the misty waters, and crude, barnacle-crusted totems mark Gurgler hunting grounds. Few dare to land on its shores, for those who do rarely return, dragged beneath the waves by webbed hands and gnashing teeth.

Fauna & Flora

Flora

Fauna

Fishmen:
Fishman - CR: 1/2
SpeciesAquatic
SizeMedium
TypeHumanoid
Hit Dice2d8 (10 hp)
Speed20 ft., swim 60 ft.
AbilitiesStr 10,Dex 12, Con 10, Int 13, Wis 13,Cha 11
EnvironmentAquatic, Fishman isle
OrganizationCompany (2-4), Patrol (11-20), Tribe (30-100)
TreasureFish, Pearls, Fishman heads
Skills
Craft +6, Listen +6, Spot +6, Swim +8
Feats
Weapon Focus (Longspear)
Combat
Initiative+1
Armor Class (AC)14 [+1 dex, +3 nat] touch 11, flat-footed 13
Base Attack+1/+1
AttackLongspear +2 melee (1d8/x3) or claw +2 (1d4/x3)
Full AttackLongspear +2 melee (1d8/x3) or claw +2 (1d4/x3)
Space/Reach5ft./5ft.
SavesFort +3, Ref +1, Will +1
Description
Fishen fight in groups and turn to run very easily, leaving their comrades to die.
Type
Island
Contested By

Local Flora

Blubber Fern - Found washed up on coastlines or drifting in tangled mats.

Local Fauna

Bonedog - Found scavenging the wastes in large packs or solitary hunters.

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