Fishman Isle
Formerly known as South Sand Isle
Fishman Isle, once a quiet and unremarkable stretch of land, has now become a domain of the dreaded Gurglers. The shoreline is littered with broken docks and half-sunken huts, remnants of the settlers who once called this place home before the sea turned against them. Now, eerie chattering echoes across the misty waters, and crude, barnacle-crusted totems mark Gurgler hunting grounds. Few dare to land on its shores, for those who do rarely return, dragged beneath the waves by webbed hands and gnashing teeth.
Fauna & Flora
Flora
Fauna
Fishmen:Species | Aquatic |
Size | Medium |
Type | Humanoid |
Hit Dice | 2d8 (10 hp) |
Speed | 20 ft., swim 60 ft. |
Abilities | Str 10,Dex 12, Con 10, Int 13, Wis 13,Cha 11 |
Environment | Aquatic, Fishman isle |
Organization | Company (2-4), Patrol (11-20), Tribe (30-100) |
Treasure | Fish, Pearls, Fishman heads |
Skills |
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Craft +6, Listen +6, Spot +6, Swim +8 |
Feats |
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Weapon Focus (Longspear) |
Combat | |
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Initiative | +1 |
Armor Class (AC) | 14 [+1 dex, +3 nat] touch 11, flat-footed 13 |
Base Attack | +1/+1 |
Attack | Longspear +2 melee (1d8/x3) or claw +2 (1d4/x3) |
Full Attack | Longspear +2 melee (1d8/x3) or claw +2 (1d4/x3) |
Space/Reach | 5ft./5ft. |
Saves | Fort +3, Ref +1, Will +1 |
Description |
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Fishen fight in groups and turn to run very easily, leaving their comrades to die. |
Type
Island
Contested By
Local Flora
Blubber Fern - Found washed up on coastlines or drifting in tangled mats.
Local Fauna
Bonedog - Found scavenging the wastes in large packs or solitary hunters.
Comments