Trial of Confrontation

Welcome to my second Spooktober adventure! This year, I aim to turn the prompts into a choice-driven folktale, where each article represents a step along a haunted, twisting path through the world of Kena’an. You’ll encounter strange sights, whispers in the mist, and various trials. At the end of each article, you’ll face choices that lead deeper into the story. Some paths are hidden for now, but don’t worry: as the month unfolds, more will reveal themselves. Start your journey at the Ring, and see where the adventure takes you.

 

The stairs of the tower have no end.

Every turn looks the same: the same cracked step, the same hollow flame. You’ve climbed so long your breath rasps like wind across gravestones, echoing endlessly.

A voice comes: "You should have stayed below." It echoes from above. It resembles your own voice, but worn thin with exhaustion.

Then another comes: "You never finish what you begin."

And then another: "You only try when others watch."

You turn, and there are faces in the dark. Dozens of them, crawling along the walls like stains, all whispering things you thought long buried. Their eyes glow faintly with the same golden runes that line every stone of the tower.

You keep moving, and the tower keeps tilting. Steps slide sideways; the railings stretch and twist. From the corners, forms detach; formless things clothed in memory. A hand you once refused to hold, a mouth shaped by anger, a silhouette that weeps without sound. They follow, each carrying a fragment of your voice.

You run.

Their footsteps multiply. One becomes many, many become storm. The tower fills with the stampede of your own regrets, their shadows climbing the walls like insects. Doors appear and vanish. Windows open onto staircases that lead down and up at once. The geometry around you makes no sense - a cathedral of motion without logic.

The foes close in. Each carries a smell: smoke, salt, iron, sweat. Each carries a name you once called yourself.

The Coward.

The Impostor.

The Failure.

The Monster.

They whisper in unison now, their words scraping like claws: "What are you fleeing from? You are the architect of this."

You turn a corner and the stair ends; cut clean, opening into a yawning void. The tower hangs broken here, fragments suspended in midair, staircases floating like ribs of a colossal beast. You leap from one fragment to another, the fall below endless. The foes leap too. Some crawl along the undersides of steps; others drift like ash, grinning without faces. They climb over one another, a mass of memory and muscle and shadow.

You reach a landing. A door waits ahead - one that has two handles. One gold, one iron.

The gold handle exhales calmness. You can feel what waits behind it: stillness, peace, the mercy of not having to face these ghosts again. You’ve longed for that silence.

The iron handle hums with dread. Cold seeps through your palm, carrying every ache you’ve ever hidden. Behind it, lies pain. The kind that - if endured - grands acceptance.

The air splits with a scream - your own - as the swarm reaches you.

What will you do?

Grab the iron handle

The door shatters inward the moment you touch the handle.

The swarm of foes crashes upon you, and you no longer have room to run. You let them strike. You let them speak. Each one touches you, then disappears, leaving a mark of forgiveness. When the last foe dissolves, the tower sighs in relief; the endless climb finally quieted.

You step through the door, and a breath of open air greets you.

Far ahead, you glimpse shapes in the mist: wings, soft and slow, circling something unseen.

 

This path is not yet open.

If this was your choice, make sure to come back again to check it out!

 
Trial of Reminiscence
Generic article | Oct 21, 2025
Grab the gold handle

You pull.

Warmth floods the air. The whispers fade behind you, replaced by a soft, creepling nothing.

You fall forward into the silence that lies beyond; a blank canvas stripped of noise and color that feels like sleep.

For a moment you think you’ve escaped the tower.

But there is no escape from what you refuse to face.

The last thing you feel is stone closing over your chest. The escape you sought is final. You feel yourself thinning, compressed, dissolved. What remains of you is nothing but a glow. Another rune carved in the tower's stone. Consumed by your foes, you become what you fled from: a whisper in the tower of your sorrows.

Your journey ends here.

All written content is original, drawn from myth, memory, and madness.

All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.


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