Echo Isles

Introduction

Among the strangest and most elusive places in all of Kena’an lies a triune of isles known as the Echo Islands. Comprised of Varael, Myrrin, and Kaithra, these islands are said to drift somewhere near Silent Island and Seashell Isle, within the veiled reaches of the Aerithia Archipelago. Yet no cartographer, no matter how seasoned, has ever fixed their true position.

The maps that mark them are, at best, uncertain and more often, wholly false. For the Echo Islands do not dwell within what mortals deem the common flow of time. They shift from moment to moment, slipping through the folds of ages, altering their shape, nature, and presence as they pass.

To seek them is to chase something that does not wish to be found, and to find them is to step beyond the bounds of ordinary being.

The Myth Behind the Isles

 

In the first turning of the world, when Kena’an was young and full of promise, the twin creators walked the land: Novirath, radiant lord of the sun, and Haestrom, his brother, the frozen god of tyranny. Together they stood beneath the gaze of the Fates and swore an oath: to share dominion, uphold balance, and shape a world where light and dark might hold equal sway.

But oaths, like stars, may burn out.

When the brothers turned upon each other - day against night, flame against void - the world trembled. Their quarrel broke the covenant of unity, and in doing so, shattered more than land and sky.

The Three Fates, older than both gods, had watched the quarrel unfold. They warned the brothers, each offering a truth, a final plea:

Varael, the Maiden, who sees what might yet be, pleaded:

"The thread of tomorrow is spun with care; unravel it, and none shall walk the path that was meant."

Myrrin, the Mother, who guards what already is, spoke:

"The world already trembles beneath the weight of your ego and your vanity. Even now, itsroots wither.”

Kaithra, the Crone, who knows what must end, demanded:

"Break the wheel, and the end will come for you, as an exile. Let what must die, die whole - lest all things perish in vain.”

But their counsel was spurned and dismissed. Their warnings cast aside. In sorrow and fury, the Fates broke the Wheel of the World and withdrew from its turning in sorrow and fury.

"Let the world run mad without the thread”, all three said together, and cast themselves into the sea. There, beyond the reach of time, their bodies gave birth to three islands unlike any other.

Varael, the Maiden’s isle, where hope waits but never arrives.

Myrrin, the Mother’s isle, where memory burdens all things.

Kaithra, the Crone’s isle, where peace is found in forgetting.

These are the Echo Islands. Not sanctuary, but severance.

And so long as the Fates lie beyond the world, Kena’an will never know balance again.

Type
Island
Location under
Kena'an World Map
 

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The Maiden, the Mother & the Crone

Though they drift beyond the anchor of time, the Echo Isles possess form, terrain, and presence; however fleeting that presence may be. They appear as a cluster of three landmasses, named Kaithra, Myrrin, and Varael, each with distinct shapes, climates, and behaviors that shift according to the moment one steps upon them.

Kaithra is the largest, a jagged, high-backed isle of basalt cliffs and sunless plateaus. It sleeps beneath a pale sky, even when hours before it burned with desert heat. Myrrin, smaller and more forested, lies nestled between Kaithra’s shadow and the sea. Its mist-wrapped groves bloom and wither in the span of a breath. Varael, smallest and most elusive, drifts like a thought half-formed; a sliver of green and gold light that never seems quite real until one is upon it.

Though connected by name and legend, each island bears its own temperament and temporal affliction. The wise speak of them not as places, but states of being, shaped by the Fates who laid themselves into the sea. One offers glimpses forward. One speaks only in echoes. One forgets everything, even itself.

 

Varael

 

Varael is known for visions of possible futures. Those who set foot on its shores often experience flickering scenes of what may come to pass: conversations that haven’t happened, wounds that haven’t been received, lovers not yet met or others not yet lost. These glimpses are fragmented, echoing forward like sound across a canyon of time.

The air smells of storm before it gathers and animals sometimes freeze, staring at where someone will be. You may meet yourself older, dead or even not quite the same as you. Many who land here come back changed, driven by futures they wish to prevent or manifest. Some say the Fates whisper clearest on Varael, but never share the same truth twice.

Myrrin

 

Myrrin is thick with fog and the scent of salt and wildflowers. Here, the past plays out again and again: travelers find themselves lost in moments not their own, or reliving choices they thought buried. The island does not create illusions; it unearths memory. But whose memory - your own, a stranger’s, or something even the world has forgotten - is never certain.

Footprints appear where no one passed. Names once forgotten return to your tongue. You may remember a song you've never heard, or weep for a child who never was. Some say Myrrin is the cradle of memory; a place where the past becomes present in the form of geography. Others claim it is merciful, allowing one last chance to learn from your mistakes.

 

Kaithra

 

Kaithra is by all accounts the most dangerous of the three islands. Dry, rocky, and mostly silent. Birds do not call here and the wind forgets how to howl. And so, too, do the minds of those who linger. Time doesn’t move strangely here because it does not exist here. And with it all life above the islande slowly unravels.

Legend claims, that those who arrive in Kaitha forget their names, their origins, even the feel of their own thoughts. Unrecognizable reflections of moments that slip from the mind, ripple before those who walk the rocky shores. People might speak in voices that aren’t theirs.

Those who stay too long never leave, but they are changed. They become husks, blank of desire and empty of emotion. They are neither dead, not mad, but they are becoming hollow. Some call them the "Nameless". Others say Kaithra is not a place, but oblivion given form. It is said the Crone sleeps beneath Kaithra, her eyes closed, dreaming the unmaking of all things. A late vengeance against the arrogant brother gods that chose to ignore the fates.

 

Ecosystems & Locals

 

Flora & Fauna

 
Myrrin Ecosystem

The Echo Isles distort the laws of biology, each warping life around the fractures in time that define it. Evolution here is recursive, divergent, or prematurely accelerated. Every island is a world unto itself, bound to a different rhythm of becoming and unbecoming.

In Kaithra, life exists in a constant state of unraveling. Nothing remembers what it was. Plants grow without symmetry or pattern, as if they are forgetting themselves even as they bloom. Most animals have vanished; what survives are insects, microbes, and other single-minded forms, too anchored in a single purpose to be undone by the decay of memory. Kaithra is nature at the edge of forgetting, where life is not nurtured but simply persists, stripped of context and meaning.

Myrrin is caught in an eternal loop: a biological purgatory where death is never final. Species long extinct across Kena’an are resurrected again and again, cycling endlessly through time’s memory. Dinosaurs prowl beneath colossal jungle canopies. Sabertooth predators and nightmare birds hunt across fields where giant blossoms bloom with each reset. Myrrin is a graveyard that refuses to stay buried, a continent of extinction denied.

Fauna in Vaerel

Finally there is Vaerel, where nature appears torn from a future that hasn’t happened. Flora and fauna are uncannily alien: plants with minds, predators with psychic abilities instead of claws and teeth, and creatures whose bodies shift forms constantly. These are not species evolved in this world, but borrowed from what might come. The ecosystem is disorienting in the truest sense: forms that defy categorization, instincts that make no sense, beauty so profound it collapses into horror. To walk in Vaerel is to witness evolution misfired, or perhaps rushed, driven by a timeline out of sync with the rest of reality.

 

Sapience & Adaptation

 

To most of the world, the Echo Isles are believed to be uninhabited: ghost lands adrift in time. Their stories are too fragmented, their locations ever-changing, and no chart or compass can pin them down for long. Whispers tell of ships swallowed by mists, only to reappear days later with their crews reduced to skeletons, or unchanged after decades presumed lost. Few return with their minds intact. Fewer still speak of meeting others within. And yet, the Isles are not as empty as they seem.

Observers

In Kaithra, the land of erosion and forgetting, inhabitants are rare and scattered. To live here is to fight against the attrition of identity. Locals anchor themselves through ritual: tattooing names, family lines, and even daily thoughts directly onto their skin. Others carry memory totems, vials of scent, worn garments, relics etched with mnemonic runes crafted by sages who have, over generations, attuned their minds to the island’s rhythm. They are figures of extreme discipline, sometimes remaining silent and still for months to maintain coherence. And then there are the Observers. Found only in the dustiest of tomes and half-remembered myths, they are said to be ancient, sapient beings born outside of time, created only to witness decisions and their consequences. When the Fates vanished, the Observers withdrew to Kaithra in self-imposed exile. Unlike others, they seem untouched by the island’s unraveling forces.



In Myrrin, survival isn’t about escape, it’s about enduring the cycle. The locals, known as the Everspawned, are people who die and return, again and again, shaped by loops they only vaguely recall. To steer their fates, they wear masks that represent the life they want to live, hoping the next resurrection will follow the chosen pattern. Some develop an eerie sixth sense, avoiding dangers they shouldn’t know exist, as if remembering a death not yet lived.

Entire villages reenact their days with ritualistic precision, believing that any deviation invites worse endings. Outsiders who linger too long risk falling into this rhythm, waking after death with memories that aren’t theirs. To keep their sanity, many permanent inhabitants carry death journals, essentially personal accounts chronicling each demise and the path to avoid it next time.

Everspawned

Mycelith

In Vaerel, adaptation lives on the edge of madness. The land defies comprehension, and survival demands a reshaping of both mind and body. Locals are few, and most bear profound mutations, born of future evolution or psychic fracture. They practice a discipline known as Fate Binding, a mental art that teaches the mind to flex rather than shatter, allowing its practitioners to perceive the impossible without losing themselves.

Some blind themselves with temporal gauze, muting the hallucinations that haunt the waking world. Others don prediction helms, strange devices found nowhere else in Kena’an, crafted to filter glimpses of what has not yet happened. A rare few outsiders who survive the island’s initial unraveling join the Mycelith, a plant-based sapient species that survives through deep biological integration. Their colonies bloom with a unique kind of pollen that opens the minds of other species, allowing them to endure.

 
"To walk the Echo Isles is to step between the threads of time, where the soul must choose what to remember, and what to forget.”
— from the "Mandate of the Suntouched"
 

The Echo Isles remain a riddle wrapped in the shifting tides of time, a place where memory frays, cycles trap souls, and evolution dances on the edge of madness. Though they defy understanding and resist maps, the Isles continue to beckon the curious and the faithful alike. To step onto their shores is to walk between moments, to confront the fragility of identity, and to witness the threads of fate unravel and weave anew. They are not simply lands lost to time, but living echoes of forgotten promises and forsaken destinies.

A reminder that balance, once broken, is never easily restored.

All written content is original, drawn from myth, memory, and madness.

All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.


Comments

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Jul 26, 2025 12:14 by Keon Croucher

I love this article, and I adore the concept. The past, the future and the end. The empty.   Each island unique, each with its own dangers, each so strange and wild. The story behind them fascinates, they mythology resonates and leaves a desire to discover more. I'm falling in love with Kena'an all over again this SC and it truly is a wonderful thing. Imagica you have a wild talent for wordplay, truly you do. Like the worldbuilding and the story telling, its absolutely inspiring.   Also it had been so long, but I opened the map again, and I don't think I've ever mentioned but Kena'an's map is GORGEOUS!   Well written as always, and certainly keeping this one for later, I enjoyed it a lot!

Keon Croucher, Chronicler of the Age of Revitalization
Jul 26, 2025 17:11 by Imagica

Thank you Keon!! You are amazing as always <3 Also, your comment about the map made my day! I am very self cautious about anything that isn't writing regarding worldbuilding and it's a great boost to know you liked the map <3

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Jul 27, 2025 10:37 by CoolG

I love the concept of these islands representing the past, the future and the end, and how their origin, appearance and inhabitants (sapient and non-sapient) bolster those themes :D

Explore the dark and mysterious Inferncenem, the bright and wonderful Caelumen, the dark but magical Ysteria, the vibrant and bustling Auxul or the world of contrasts Mytharae!   Have a good one!   Join the Discord and chat with like-minded people!
Jul 28, 2025 01:54 by Imagica

Thank you so much ^^ I am glad you liked it, I am very proud of their mythos tbh <3

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Jul 28, 2025 21:27 by Dr Emily Vair-Turnbull

Fascinating article. I want a David Attenborough series about the flora and fauna on each of the islands.

Emy x
Explore Etrea | Summer Camp 2025
Jul 31, 2025 07:36 by Imagica

Oh, I would watch these series for sure XD Thank you, I am glad you liked it <3

I survived Summer Camp! Check out what I wrote in my Summer Camp Hub Article
 
Come visit my world of Kena'an for tales of fantasy and magic! Or, if you want something darker, Crux Umbra awaits.