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Orc Hand of Yurtrus

An Orc Hand of Yurtrus

  Yurtrus 'The White Handed' is the orc god of death and disease. He is a horrifying abomination covered in rot and infection, except for his perfect, smooth white hands.     Orc priests that oversee the line between life and death are known by the others in the tribe as Hands of Yurtrus. They dwell on the fringes of an orc lair, usually communing with other orcs through the auspices of those who follow Luthic 'The Cave Mother'. The Hands of Yurtrus wear pale gloves made of the bleached skin of other humanoids (preferably Elves), symbolizing their connection with Yurtrus, and are sometimes called "White Hands" as a result.     Every orc knows that the Hands of Yurtrus are the tribe's gateway to the ancestors. Orcs who die having served the tribe well go on to rituals meant to send them to Gruumsh 'One Eye''s realm.     As befits followers of a god who doesn't speak, Hands of Yurtrus remove their tongues to emulate their deity, for a reason similar to why an Orc Eye of Gruumsh puts out one of its eyes.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 12.

Civilization and Culture

Major Language Groups and Dialects

Understands
Orc Hand of Yurtrus by watermark.dmsguild
Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Orc)


Cover image: Orc Hand of Yurtrus by watermark.dmsguild

Orc Hand of Yurtrus CR: 2 (450XP)

Medium humanoid (orc), chaotic evil
Armor Class: 12 (Hide Armour)
Hit Points: 30 (4D8+12)
Speed: 30 ft

STR

12 +1

DEX

11 +0

CON

16 +3

INT

11 +0

WIS

14 +2

CHA

9 -1

Skills: Arcana +2, Intimidation +1, Medicine +4, and Religion +2.
Senses: Darkvision 60ft, and Passive Perception 12.
Languages: Orcish, and Kelldorian (Common) or Amorian (Northern Commom), but cannot speak.
Challenge Rating: 2 (450XP)

Spellcasting

The orc is a 4th level Spellcaster. Its Spellcasting Ability is Wisdom (Spell Save DC 12, +4 To Hit with Spell Attacks). It requires no verbal components to cast its Spells. The orc has the following Cleric Spells prepared:  

Cantrips (At Will)

  • Guidance,
  • Mending,
  • Resistance, and
  • Thaumaturgy.
 

1st Level (4 Slots)

  • Bane,
  • Detect Magic,
  • Inflict Wounds, and
  • Protection From Evil And Good.
 

2nd Level (3 Slots)

  • Blindness/Deafness, and
  • Silence.
 


Aggressive

As a Bonus Action, the Orc can move up to its Speed toward a hostile creature that it can see.  

Actions

Touch of The White Hand

Melee Weapon Attack: +3 To Hit, Reach 5ft, One Target. Hit: 9 (2D8) Necrotic Damage.  

Comments

Author's Notes

The Original Article from Volo's Guide to Monsters 5e By Wizards of The Coast (WoTc).


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