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Lizard King/Queen

The Lizard King/Queen

  Lizardfolk shamans lead their tribes, overseeing rites and ceremonies performed to honour Semuanya. From time to time, however a lizardfolk tribe produces a powerful figure touched not by Semuanya but by Sess'inek- a reptilian Demon Lord who seeks to corrupt and control the lizardfolk.   Lizardfolk born in Sess'inek's image are larger and more cunning than other lizardfolk, and are thoroughly evil. These lizard Kings and Queens dominate lizardfolk tribes, usurping a shaman's authority and inspiring uncharacteristic aggression among their subjects.   For more information on the Lizardfolk Race, see the main article Lizardfolk.

Basic Information

Dietary Needs and Habits

Omnivore, but they have a taste for humanoid flesh.

Additional Information

Perception and Sensory Capabilities

  • Darkvision 60ft, and
  • Passive Perception 14

Civilization and Culture

Major Language Groups and Dialects

Genetic Ancestor(s)
Origin/Ancestry
Humanoid (Lizardfolk)

Lizard King/Queen CR: 4 (1,100XP)

Medium humanoid (lizardfolk), chaotic evil
Armor Class: 15 (Natural Armour)
Hit Points: 78 (12D8+24)
Speed: 30 ft , swim: 30 ft

STR

17 +3

DEX

12 +1

CON

15 +2

INT

11 +0

WIS

11 +0

CHA

15 +2

Saving Throws: Constitution +4, and Wisdom +2
Skills: Perception +4, Stealth +5, and Survival +4.
Condition Immunities: Frightened.
Senses: Darkvision 60ft, and Passive Perception 14.
Languages: Draconic and Abyssal.
Challenge Rating: 4 (1,100XP)

Hold Breath

The Lizardfolk can hold its breath for 15 minutes.    

Skewer

Once per Turn, when the lizardfolk makes a Melee Attack with its Trident and Hits, the target takes an extra 10 (3D6) Piercing Damage, and the lizardfolk gains Temporary Hit Points equal to the extra Damage dealt.

Actions

Multiattack

The lizardfolk makes Two Attacks: One with its Bite and One with its Claws or Trident or Two Melee Attacks with its Trident.    

Bite

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 6 (1D6+3) Piercing Damage.    

Claws

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 5 (1D4+3) Slashing Damage.    

Trident

Melee or Ranged Attack: +5 To Hit, Reach 5ft or Range 20/60ft, One Target. Hit: 6 (1D6+3) Piercing Damage, or 7 (1D8+3) Piercing Damage if used with two hands to make a Melee Attack.

Comments

Author's Notes

The Original Article from The Monster Manual 5e By Wizards of The Coast (WoTc).


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