Zaraviyan Outlander

You were born and raised in the untamed wilds of Zaraviya, where dense jungles, winding rivers, and ancient ruins shaped your way of life. The land itself was your teacher, its roaring storms, shifting earth, and blazing sun guiding your survival and your understanding of the world. Through deep communion with the elements, you awakened a spark of magic, not through study or bloodline, but through sheer connection with the forces that shape nature itself. Whether you lived as a wandering nomad, or thrived alone as a hermit, you emerged from the jungle with an indomitable will and a bond to the elements that grants you unique power.

Origin

  • You survived the elemental extremes and isolation of Zaraviya’s jungles.
  • Your communion with nature sparked an intuitive magical talent tied to the forces of the wild.

Core Traits Overview

Ability Scores
Feat
Skill Proficiencies
Tool Proficiencies
Strength
Magic Initiate (Wizard)
Pick 2: Arcana, Perception, Survival, Nature
Woodcarver’s, Smith’s, or Mason’s Tools
Constitution
Wisdom

Languages

  • Common
  • Druidic or another elemental/nature-tied dialect (DM's discretion)

Equipment

Choose one:
  • Option A: A set of Artisan’s Tools matching those chosen above, a set of jungle clothes (light, thin, fast-drying for tropical weather yet insulated and warm for outdoor survival), a pouch containing 10 gp
  • Option B: 50 gp

Background Feat

  • Magic Initiate (Wizard): You learn two cantrips and one 1st-level spell from the wizard spell list. You can cast the 1st-level spell once per long rest.

Feature: Signs of the Wild

  • You can always tell if an area was recently affected by strong elemental forces (fire, tremors, disrupted currents, magical winds, etc).
  • When you make a Survival check to track creatures in natural terrain, you may add 1d4 to the roll.