You all work for Frank Steelhawk, the bold and battle-worn founder of Steelhawk International—an elite adventuring guild expanding its influence across the wild and unpredictable world of Karagatan.
In a land where the gods have gone silent, power has shifted to the Elemental Lords—not just of Air, Fire, Earth, and Water, but of Lightning, Ice, Metal, Storm, and more. These volatile beings are worshipped, bargained with, or feared across the continent. Their influence shapes the terrain, the magic, and the fates of those who dare to walk their lands.
Karagatan is vast, dangerous, and full of opportunity. From the wind-swept steppes of the Tear to the sun-blasted dunes of the Voiceless Waste, from mist-cloaked highlands to volcanic archipelagos that roar with fire and thunder—this world is alive with mystery and conflict. The balance between the elemental powers grows fragile as mortals interfere, seeking control, survival, or legacy.
As agents of Steelhawk International, you are the first into the breach—explorers, diplomats, monster-slayers, and problem-solvers. Every mission is a thread in a larger web: political tensions, ancient awakenings, and the slow unraveling of the elemental order itself.
In Karagatan, the elements remember,
the land reshapes,
and your choices echo.
Meet Our DMs!
Aviator (Zaraviya)
Bee (Emerald Plains)
Coach (The Maw)
David (Tahanan)
FifthRace (Sunlit Coast)
Filbert (Haven Sound)
iFail (Whimsical Woods)
Jiji (Mayarisa)
Minji (Straits of Irithai)
Wolf (The Tear)
World Map of Karagatan
How To Navigate Karagatan