Watcher of the Woods
Far from the marble towers and paved streets of Moonwake, your life began in the shadow of the Malevolent Woods, a place whispered about in city taverns, but rarely braved by outsiders. You weren’t raised with luxury or ease. Instead, you were taught to track silent footsteps in snow, to recognize unnatural signs in the trees, and to protect your home from the dark things that lurk just beyond firelight. Whether raised in a small village, a nomadic clan, or even in solitude, you were shaped by the wild, a quiet sentinel, patient and watchful. You learned to trust the wind, to follow broken branches, and to move without leaving a trail. Your strength is subtle, enduring, and woven with instinct.
Origin
- You were raised near the edges of the Malevolent Woods, a dark and whispered region of Moonwake.
- Your life was shaped by patience, observation, and the instinct to protect what others fear to approach.
Core Traits Overview
Ability Scores | Feat | Skill Proficiencies | Tool Proficiencies |
---|---|---|---|
Strength |
Magic Initiate (Druid) |
Stealth |
Woodcarver’s Tools |
Dexterity |
Nature |
||
Wisdom |
Languages
- Common
- Sylvan or a local wilderness tongue (DM’s choice)
Equipment
Choose one:- Option A: Dungeoneer’s Pack, Cold Weather Gear (Traveler’s Clothes), Blanket, Woodcarver’s Tools, Iron Spikes ×10, 30 gp
- Option B: 50 gp
Background Feat
- Magic Initiate (Druid): You learn two cantrips and one 1st-level spell from the druid spell list. You can cast the 1st-level spell once per long rest.
Feature: Sentinel of the Wild
- You are adept at recognizing tracks, patterns, and unnatural movement in wooded or snowy terrain.
- You can always find signs of trespass or danger when traveling through your native forests.
- You can reliably find places to set up camp hidden from predators, enemies, or the elements.