Warlock: The Genie

Make a Wish, Make a Deal
 

Warlock: The Genie

Your pact is with a rare and powerful noble genie, a ruler of vast domains within the Elemental Planes. These genies command lesser genies and elemental beings, wielding powers that approach those of minor gods. While their motivations vary, they are often haughty and eager to exploit any opportunity to turn the tables on mortals who seek to bind them. By entering into a pact with a noble genie, you gain access to their immense elemental might and their cunning influence over reality. You choose your patron’s kind or determine it randomly, using the Genie Kind table.  

Genie Kind

d4
Kind
Element
Damage Type
1
Dao
Earth
Bludgeoning
2
Djinni
Air
Thunder
3
Efreeti
Fire
Fire
4
Marid
Water
Cold
 

Level 3: Genie Spells

  • Genie Spells Preparation: You always have certain spells prepared based on your Warlock level and your patron’s Genie Kind. The Wish spell is added to your Warlock spell list.
  • Spells Known at Levels:
    • Level 3: Detect Evil and Good, Phantasmal Force plus your Kind spells
    • Level 5: Create Food and Water plus your Kind spells
    • Level 7: Phantasmal Killer plus your Kind spells
    • Level 9: Creation plus your Kind spells
 

Genie Spells Table

Warlock Level
Genie Spells
Dao Spells
Djinni Spells
Efreeti Spells
Marid Spells
3
Detect Evil and Good, Phantasmal Force
Sanctuary, Spike Growth
Gust of Wind, Thunderwave
Burning Hands, Scorching Ray
Blur, Fog Cloud
5
Create Food and Water
Meld into Stone
Wind Wall
Fireball
Sleet Storm
7
Phantasmal Killer
Stone Shape
Greater Invisibility
Fire Shield
Control Water
9
Creation
Wall of Stone
Seeming
Flame Strike
Cone of Cold
 

Level 3: Genie’s Vessel

  • Magical Vessel: Your patron gifts you a Tiny object used as a spellcasting focus. You decide what it is or roll on the Genie’s Vessel table.
  • Bottled Respite:
    • As a Magic action, you vanish into your vessel’s extradimensional space shaped like a 20-foot radius cylinder, 20 feet high.
    • You can stay inside for hours equal to twice your Charisma modifier (minimum 1).
    • You hear outside sounds as if you were there.
    • You exit using a Bonus Action, if you die, or if the vessel is destroyed.
    • If the vessel is destroyed, stored objects appear nearby harmlessly.
    • You cannot enter the vessel again until after a Long Rest.
  • Genie’s Vessel Table:
 
d6
Vessel
1
Oil lamp
2
Urn
3
Ring with a compartment
4
Stoppered bottle
5
Hollow statuette
6
Ornate lantern
 
  • Genie’s Wrath: Once per turn, when you hit with an attack while touching the vessel, you deal extra damage equal to your Charisma modifier (minimum 1). Damage type is your patron’s Genie Kind damage.
  • Vessel Statistics:
    • AC equals your spell save DC.
    • Hit Points equal your Warlock level plus your Charisma modifier.
    • Immunity to Poison and Psychic damage.
  • Restoring the Vessel: If lost or destroyed, perform a 1-hour ceremony during a Short or Long Rest to receive a replacement.
  • The vessel vanishes in a flare of elemental power when you die.
 

Level 6: Elemental Gift

  • Resistance: You gain resistance to your patron’s Genie Kind damage type.
  • Fly Speed: As a Bonus Action, gain a 30-foot fly speed with hover for 10 minutes. Use this a number of times equal to your Charisma modifier (minimum 1), regaining uses on a Long Rest.
 

Level 10: Sanctuary Vessel

  • When entering your vessel via Bottled Respite, choose up to five willing creatures within 30 feet to enter with you.
  • As a Bonus Action, eject any number of creatures from the vessel.
  • Everyone inside for 10+ minutes benefits from finishing a Short Rest.
  • Creatures can add your Charisma modifier (minimum 1) to HP regained when spending Hit Dice during the Short Rest inside the vessel.
 

Level 14: Limited Wish

  • As a Magic action, speak your desire to your Genie’s Vessel to cast one spell of 6th level or lower with a casting time of 1 Action, ignoring requirements and costly components.
  • You cannot use this feature again until you finish a Long Rest.