Vulpin
Vulpins are lean, muscular, and elusive, preferring chaos over law and thriving under the cloak of night with their keen senses and beguiling magic.
Core Traits Overview
Creature Type | Size | Speed |
---|---|---|
Humanoid | Medium | 30 feet |
Vulpin Traits
- Darkvision: You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Bite: You have sharp fangs enabling natural bite attacks as unarmed strikes dealing 1d6 piercing damage. Use either Strength or Dexterity modifier for attack and damage rolls.
- Evasive: You add your Intelligence modifier as a bonus to all Dexterity saving throws.
- Bewitching Guile: You can cast charm person at 1st level, regaining the ability on a long rest. At 3rd level, you can cast ambush prey at 2nd level, and at 5th level, you can cast fear, regaining uses after a long rest. Intelligence is your spellcasting ability for these spells.
Languages
- You can speak, read, and write Common and two other languages of your choice.