Triton
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds’ oceans, protecting the surface from terrors in the deep. Over time, tritons have extended their stewardship over the sea floor to the ocean’s surface. Tritons have webbed hands and feet, small fins on their calves, and coloration that favors blues and greens.
Core Traits Overview
Creature Type | Size | Speed |
---|---|---|
Humanoid | Medium | 30 feet (walk), 30 feet (swim) |
Triton Traits
- Amphibious: You can breathe air and water.
- Control Air and Water: You can cast fog cloud. Starting at 3rd level, you can cast gust of wind, and at 5th level, you can also cast water walk. Once you cast a spell this way, you can’t cast it again with this trait until you finish a long rest. You may also cast these spells using any available spell slots. Choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells when cast with this trait.
- Darkvision: You can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. You discern colors only as shades of gray in darkness.
- Emissary of the Sea: You can communicate simple ideas to any Beast, Elemental, or Monstrosity with a swimming speed. They understand your words, but you don’t have special understanding in return.
- Guardian of the Depths: You have resistance to cold damage.
Languages
- You can speak, read, and write Common and one additional language appropriate to your character.