Sorcerer: Storm Sorcery

Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the storm permeates your being.
 

Sorcerer: Storm Sorcery

 
  • Wind Speaker:
    • Languages: You can speak, read, and write Primordial.
    • Understanding: You understand and are understood by speakers of Aquan, Auran, Ignan, and Terran dialects.
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  • Tempestuous Magic (Level 3):
    • Bonus Action Gusts: Use a bonus action on your turn to surround yourself with whirling gusts of elemental air immediately before or after casting a spell of 1st level or higher.
    • Flight: You can fly up to 10 feet without provoking opportunity attacks.
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  • Heart of the Storm (Level 6):
    • Damage Resistance: Gain resistance to lightning and thunder damage.
    • Stormy Eruption: When casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you.
    • Area Damage: Creatures of your choice within 10 feet take lightning or thunder damage equal to half your sorcerer level (choose damage type each time).
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  • Storm Guide (Level 6):
    • Weather Control: You can subtly control the weather around you.
    • Stop Rain: If it is raining, use an action to stop rain in a 20-foot-radius sphere centered on you; end this effect as a bonus action.
    • Control Wind Direction: If it is windy, use a bonus action each round to choose the wind direction in a 100-foot-radius sphere centered on you; wind blows that way until the end of your next turn.
    • No Speed Change: This feature doesn’t alter the wind’s speed.
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  • Storm’s Fury (Level 14):
    • Reactive Damage: When hit by a melee attack, use your reaction to deal lightning damage equal to your sorcerer level to the attacker.
    • Strength Save Push: The attacker must succeed on a Strength saving throw against your spell save DC or be pushed up to 20 feet away from you in a straight line.
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  • Wind Soul (Level 18):
    • Damage Immunity: Gain immunity to lightning and thunder damage.
    • Magical Flight: Gain a flying speed of 60 feet.
    • Share Flight: As an action, reduce your flying speed to 30 feet for 1 hour and grant up to (3 + your Charisma modifier) creatures within 30 feet a magical flying speed of 30 feet for 1 hour.
    • Recharge: Cannot use this feature again until you finish a short or long rest.