Satyr

Born of wild revelry, satyrs charm and confound with their playful spirits and lively leaps.

Core Traits Overview

Creature Type
Size
Speed
Fey
Medium
30 feet

Satyr Traits

  • Ram: You can make unarmed strikes with your head and horns. On hit, the strike deals 1d6 + your Strength modifier bludgeoning damage instead of normal unarmed strike damage.
  • Magic Resistance: You have advantage on saving throws against spells.
  • Mirthful Leaps: When you make a long or high jump, roll a d8 and add the result to the distance you cover, even on a standing jump. This extra distance costs movement as normal.
  • Reveler: You have proficiency in the Performance and Persuasion skills, and proficiency with one musical instrument of your choice.

Languages

  • You can speak, read, and write Common and two additional languages of your choice.