Rogue: Swashbuckler
Grace in battle, charm in speech—strike true, then vanish with a grin.
Rogue: Swashbuckler
Swashbucklers fight with flair, speed, and confidence. Their swordplay resembles a dance, and their presence is as disarming as their strikes. Whether duelist or pirate, the Swashbuckler thrives in single combat, always one step ahead.
Level 3: Fancy Footwork & Rakish Audacity
- Fancy Footwork: When you make a melee attack against a creature during your turn, that creature can't make opportunity attacks against you for the rest of the turn.
- Rakish Audacity:
- Add your Charisma modifier to initiative rolls.
- You can use Sneak Attack without needing advantage if:
- You are within 5 feet of the target,
- No other creatures are within 5 feet of you,
- You don’t have disadvantage on the attack roll.
Level 9: Panache
- Charming Duelist: As an action, make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight). You must share a language and the creature must be able to hear you.
- Hostile Target (on success):
- Disadvantage on attacks against creatures other than you.
- Can’t make opportunity attacks against others.
- Ends if one of your allies attacks or casts a spell on the target, or if you are more than 60 ft apart.
- Non-Hostile Target (on success):
- Charmed for 1 minute, regarding you as a friendly acquaintance.
- Ends immediately if you or an ally harms it.
Level 13: Elegant Maneuver
- Graceful Burst: As a bonus action, gain advantage on your next Dexterity (Acrobatics) or Strength (Athletics) check made this turn.
Level 17: Master Duelist
- Flawless Retort: When you miss with an attack roll, reroll it with advantage.
- Usable once per short or long rest.