Paladin: Oath of the Watchers

The Oath of the Watchers binds paladins to protect mortal realms from the predations of extraplanar creatures.
 

Paladin: Oath of the Watchers

  Paladins of the Watchers hone their minds, spirits, and bodies to be ultimate weapons against extraplanar threats. They maintain vigilant networks of spies to detect otherworldly influences, keeping constant awareness akin to armor in battle.  

Oath Spells (3rd Level)

You gain oath spells at paladin levels as listed below. See the Sacred Oath class feature for details.
Paladin Level
Spells
3rd
alarm, detect magic
5th
moonbeam, see invisibility
9th
counterspell, nondetection
13th
aura of purity, banishment
17th
hold monster, scrying
 

Channel Divinity (3rd Level)

  • Watcher’s Will: As an action, choose creatures within 30 feet up to your Charisma modifier (minimum 1). For 1 minute, you and chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.
  • Abjure the Extraplanar: As an action, present your holy symbol; aberrations, celestials, elementals, fey, or fiends within 30 feet that can hear you must succeed on a Wisdom save or be turned for 1 minute or until damaged. Turned creatures must move away from you and can only Dash, Escape, or Dodge.
 

Aura of the Sentinel (7th Level)

  • You and chosen creatures within 10 feet gain initiative bonus equal to your proficiency bonus.
  • At 18th level, this aura extends to 30 feet.
 

Vigilant Rebuke (15th Level)

  • When you or an ally within 30 feet succeeds on an Intelligence, Wisdom, or Charisma saving throw, use your reaction to deal 2d8 + Charisma modifier force damage to the attacker.
 

Mortal Bulwark (20th Level)

  • As a bonus action, for 1 minute you gain:
    • Truesight (120 feet range)
    • Advantage on attacks against aberrations, celestials, elementals, fey, and fiends
    • On hit, force target to make a Charisma save or be banished to its native plane (save success grants 24-hour immunity).
    • Once used, can be used again by expending a 5th-level spell slot or after a long rest.