Mist Walker

In the embrace of Vel'Crag's Moor, the Mist-Walker’s Kin has learned that the Mist is more than just a shroud—it’s a storyteller. They chase the ever-rolling veil, sentient and strange, whispering tales of lost souls and forgotten tragedies. Some say the Mist brings madness. Others say it brings truth. For the Mist-Walker, it brings purpose. With hood drawn and lantern lit, they chart its course—investigators, grief-mappers, or storm-chasing scholars walking the edges of what the world refuses to face. Theirs is a haunting inquiry—a relentless pursuit of what lies beneath the veil the Mist refuses to lift.

Origin

  • You were raised near Vel'Crag’s Moor, where the Mist breathes like a living entity across the marshes and stones.
  • You learned to interpret the Mist’s whispers—seeking stories, omens, and secrets that others were too afraid to face.

Core Traits Overview

Ability Scores
Feat
Skill Proficiencies
Tool Proficiencies
Dexterity
Magic Initiate (Druid)
Stealth
Herbalism Kit or Alchemist’s Tools
Wisdom
Religion
Intelligence

Languages

  • Common
  • One regional dialect or esoteric language tied to the Mist

Equipment

Choose one:
  • Option A: Traveler’s Clothes, Herbalism Kit or Alchemist’s Tools, Hooded Lantern, Flask of Oil (x4), Crowbar, Candles (x3), Chalk (x10), Blank Journal, Ink, Quill, Waterskin, Backpack, 0.2 gp
  • Option B: 50 gp

Background Feat

  • Magic Initiate (Druid): Choose two druid cantrips and one 1st-level spell from the druid list. You can cast the 1st-level spell once per long rest. Wisdom is your spellcasting ability for these spells.

Feature: Whispering Veil

  • You have an uncanny intuition for places haunted by emotion, history, or the arcane presence of the Mist.
  • You can sense when a place is “watched” or “touched” by lingering spirits or supernatural events, though not their exact nature.
  • Once per long rest, you can learn a cryptic insight, rumor, or fragment of a forgotten story tied to a misty or eerie location, as determined by the DM.

Suggested Characteristics

Personality Trait (d6)
Ideals (d6)
Bonds (d6)
Flaws (d6)
I keep a journal of every Mist sighting I've witnessed-time, weather, names, and what was lost.
Revelation - The Mist is a veil, not a wall. I was born to lift it.
The Mist took my crew. I'm the last. I keep chasing it-hoping it finishes what it started... or explains why it didn't.
I lie about what I saw in the Mist-the truth is worse than anyone would believe.
I feel drawn to the Mist-not with fear, but with familiarity, like it's calling me home.
Obsession - I don't fear the Mist-I crave it. It's the only thing that feels real.
A figure walks with me in the Mist, whispering warnings I record. I've never seen their face.
I would walk unarmed into the thickest Mist just to feel it wrap around me.
I carry salt, iron, and a lantern at all times. The Mist plays tricks, and I intend to survive them.
Balance - The Mist brings horror and healing both. We must witness all of it.
Someone saved me from the Mist long ago. I carry their compass and follow where it points.
I ignore every warning sign. If the Mist returns, I have to follow.
I don't sleep when the Mist comes. I sit in it and listen. Something always speaks.
Service - I study the Mist so others don't have to die blind.
My bloodline is tied to the Mist. I study its patterns as if I'm one of them.
I hide the mark the Mist left on me. Not even my allies know.
I warn others when the Mist is coming, even if they mock me. I've buried them before.
Legacy - My name will be etched in the history of the Mist, even if I vanish into it.
A creature I captured in a storm of Mist now sleeps in a silver jar. It dreams.
I secretly want the Mist to come back. I need to see if it remembers me.
I've memorized the prayers of a dozen religions. One of them must protect me from what waits in the Mist.
Defiance - The Mist has taken too much. I chase it to steal something back.
I leave markings where the Mist appears, and I follow them back when the area clears.
I would trade anyone, even friends, for a true answer about the Mist. I already have.