Mist Walker
In the embrace of Vel'Crag's Moor, the Mist-Walker’s Kin has learned that the Mist is more than just a shroud—it’s a storyteller. They chase the ever-rolling veil, sentient and strange, whispering tales of lost souls and forgotten tragedies. Some say the Mist brings madness. Others say it brings truth. For the Mist-Walker, it brings purpose. With hood drawn and lantern lit, they chart its course—investigators, grief-mappers, or storm-chasing scholars walking the edges of what the world refuses to face. Theirs is a haunting inquiry—a relentless pursuit of what lies beneath the veil the Mist refuses to lift.
Origin
- You were raised near Vel'Crag’s Moor, where the Mist breathes like a living entity across the marshes and stones.
- You learned to interpret the Mist’s whispers—seeking stories, omens, and secrets that others were too afraid to face.
Core Traits Overview
Ability Scores | Feat | Skill Proficiencies | Tool Proficiencies |
---|---|---|---|
Dexterity |
Magic Initiate (Druid) |
Stealth |
Herbalism Kit or Alchemist’s Tools |
Wisdom |
Religion |
||
Intelligence |
Languages
- Common
- One regional dialect or esoteric language tied to the Mist
Equipment
Choose one:- Option A: Traveler’s Clothes, Herbalism Kit or Alchemist’s Tools, Hooded Lantern, Flask of Oil (x4), Crowbar, Candles (x3), Chalk (x10), Blank Journal, Ink, Quill, Waterskin, Backpack, 0.2 gp
- Option B: 50 gp
Background Feat
- Magic Initiate (Druid): Choose two druid cantrips and one 1st-level spell from the druid list. You can cast the 1st-level spell once per long rest. Wisdom is your spellcasting ability for these spells.
Feature: Whispering Veil
- You have an uncanny intuition for places haunted by emotion, history, or the arcane presence of the Mist.
- You can sense when a place is “watched” or “touched” by lingering spirits or supernatural events, though not their exact nature.
- Once per long rest, you can learn a cryptic insight, rumor, or fragment of a forgotten story tied to a misty or eerie location, as determined by the DM.
Suggested Characteristics
Personality Trait (d6) |
Ideals (d6) |
Bonds (d6) |
Flaws (d6) |
---|---|---|---|
I keep a journal of every Mist sighting I've witnessed-time, weather, names, and what was lost. |
Revelation - The Mist is a veil, not a wall. I was born to lift it. |
The Mist took my crew. I'm the last. I keep chasing it-hoping it finishes what it started... or explains why it
didn't. |
I lie about what I saw in the Mist-the truth is worse than anyone would believe. |
I feel drawn to the Mist-not with fear, but with familiarity, like it's calling me home. |
Obsession - I don't fear the Mist-I crave it. It's the only thing that feels real. |
A figure walks with me in the Mist, whispering warnings I record. I've never seen their face. |
I would walk unarmed into the thickest Mist just to feel it wrap around me.
|
I carry salt, iron, and a lantern at all times. The Mist plays tricks, and I intend to survive them. |
Balance - The Mist brings horror and healing both. We must witness all of it. |
Someone saved me from the Mist long ago. I carry their compass and follow where it points. |
I ignore every warning sign. If the Mist returns, I have to follow. |
I don't sleep when the Mist comes. I sit in it and listen. Something always speaks. |
Service - I study the Mist so others don't have to die blind. |
My bloodline is tied to the Mist. I study its patterns as if I'm one of them. |
I hide the mark the Mist left on me. Not even my allies know. |
I warn others when the Mist is coming, even if they mock me. I've buried them before. |
Legacy - My name will be etched in the history of the Mist, even if I vanish into it. |
A creature I captured in a storm of Mist now sleeps in a silver jar. It dreams. |
I secretly want the Mist to come back. I need to see if it remembers me. |
I've memorized the prayers of a dozen religions. One of them must protect me from what waits in the Mist. |
Defiance - The Mist has taken too much. I chase it to steal something back. |
I leave markings where the Mist appears, and I follow them back when the area clears. |
I would trade anyone, even friends, for a true answer about the Mist. I already have. |